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[SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing

Online EA 15.235.216.54:29013 checked 11m ago

Drill-through
FilterServeris [SEA] RustEZ Scourge PvE | Zombies | No R…
Attributes
monthly wipes moddedcarbonpve
Last refreshed
Players now 5/ 200
7-day average 6 peak 17
Rank #1,307 top 6% · #132 in EA
Last wipe 27d ago monthly schedule
Next wipe 7d 4h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0510152015:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers, top 24% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

wipe-day peak14players, last three wipes

Coming wipes

InWhen, UTCKind
7d 4hThu 5 Nov, 19:00 UTCFW force wipe
35d 4hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 39 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:01 UTC FW27d ago 14 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average 38 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 13 / 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average 14 / 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average 18 / 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average 18 / 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average 13 / 100

Quick answers

from the figures on this page

Wipe cycle

When does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipe?

With the force wipe, once a month, [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 27 days 20 hours. A monthly wipe schedule is published in its tags.

Wipe day on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing: what should you expect?

The average busiest count over recent wipes is 14 players. 39 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?

Its EA tag puts [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing in Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 15.235.216.54:29013 is its address.

Which Rust version is [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing on?

Rust network protocol 2635 and build 168909 on Linux is the setup for [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing. Joining requires the same protocol on your game; Steam handles the update.

How reliable is [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, and is it online now?

The current status of [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is online. Its reported uptime indicates a restart roughly 41 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing stable?

Server fps averaged 58 over the last 48 hours, with a floor of 52. Entity count reached 189,054, covering buildings, deployables and the rest of the world. Peak memory was 5,952 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing be read?

Tags from [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): 200 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; EA (East Asia): Its browser listing sits in East Asia. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?

The following Rust Server Analytics lists count [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing among their servers: Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. On the server list, the filters that return it are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Who operates [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?

A rustez.com hostname is published by [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, as by 13 other servers we track, so one operator most likely runs them all.

Player numbers

What position does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing hold in the server rankings?

For player hours over the last seven days, [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing places #1,307 globally and #132 in Asia, in the top 6% of all ranked servers.

What is the population of [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?

Population at the current refresh: 5 players on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, against 200 slots. The seven-day mean is 6 players, against a peak of 17. The 48-hour peak window is 14:00 UTC, at an average of 9 players.

Map and rules

What are the settings on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, and its rules?

Gather rate is not mentioned in the name of [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing: which one is it?

The game generates a procedural map of size 4,500 with seed 393537180 for [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

How to join

How can a player join [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.235.216.54:29013. Find it online at https://rustez.com.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^p,^m,EA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players 200 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Region

EA
East Asia Its browser listing sits in East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.