[SEA] Facepunch 2
Online 15.235.180.211:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 56 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 104 on average | 89 / 200 |
| Rustafied.com - SEA Long | EA · groups of 16+ · monthly · 26 on average | 28 / 100 |
| RustGalaxy Nexus Japan | EA · groups of 100+ · monthly · 3 on average | 2 / 50 |
| nomarust LL | JP | Vanilla | Monthly | EA · groups of 8+ · monthly · 2 on average | 3 / 200 |
| RustGalaxy Nexus Singapore | EA · groups of 100+ · monthly · 2 on average | 0 / 50 |
| AX公益服/原倍仿官/10.2新档 | EA · groups of 8+ · monthly · 1 on average | 0 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [SEA] Facepunch 2 wipe?
The force wipe is the only wipe for [SEA] Facepunch 2, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 18 hours ago the current world was made. The tags carry a monthly wipe schedule.
On [SEA] Facepunch 2, what happens on wipe day?
Recent wipes averaged a busiest count of 56 players. Peak population for the latest wipe came 25 hours after it began.
Server details
What is the hosting location of [SEA] Facepunch 2?
No region tag is published by [SEA] Facepunch 2, but the name points to Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 15.235.180.211:28015.
Which Rust version is [SEA] Facepunch 2 on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on [SEA] Facepunch 2. The protocol has to match before you can join; Steam updates it automatically.
What uptime does [SEA] Facepunch 2 show, and is it up?
As of the latest refresh, [SEA] Facepunch 2 is online. About 23 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does [SEA] Facepunch 2 perform well?
Over 48 hours the average held at 160 server fps, and the minimum was 114. At its highest the entity count was 149,354, including buildings, deployables and all else. At its highest, memory use was 6,035 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on [SEA] Facepunch 2 be read?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard ruleset; mp250 (Max players): Player slots: 250; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^t (Tutorial on): New players have the option of Facepunch's tutorial; sc2 (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags [SEA] Facepunch 2 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [SEA] Facepunch 2?
Among the Rust Server Analytics lists [SEA] Facepunch 2 fits are: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. It appears on the server list under the following filters: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Who operates [SEA] Facepunch 2?
A playrust.com hostname is published by [SEA] Facepunch 2, as by 124 other servers we track, so one operator most likely runs them all.
Player numbers
Against other Rust servers, how does [SEA] Facepunch 2 compare?
Player hours for the last seven days place [SEA] Facepunch 2 at #870, in the top 4% of the ranked field.
How many players does [SEA] Facepunch 2 carry?
[SEA] Facepunch 2 holds 18 players of its 250 slots as of the latest update. The seven-day mean is 12 players, against a peak of 28. Averaged over 48 hours, activity is highest at 17:00 UTC with 24 players.
Settings
How is [SEA] Facepunch 2 configured, and what rules apply?
No gather rate is given in the name of [SEA] Facepunch 2. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Rust's official server tab includes it. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [SEA] Facepunch 2?
The game generates a procedural map of size 4,500 with seed 1720588492 for [SEA] Facepunch 2. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join [SEA] Facepunch 2?
In the Rust console (F1), enter client.connect 15.235.180.211:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.