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Drill-through Server detail

HOODARUST

Online 15.204.68.243:28015 checked 9m ago

Drill-through
FilterServeris HOODARUST
Attributes
biweekly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 90
7-day average 0 peak 2
Rank #5,649 top 25%
Last wipe 12d ago biweekly schedule
Next wipe 1d 2h Thu 29 Oct, 23:57 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5222:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 23:57 UTC, in 1d 2h. Its biweekly schedule tag · low confidence

usual gap13.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

InWhen, UTCKind
1d 2hThu 29 Oct, 23:57 UTCits own
7d 21hThu 5 Nov, 19:00 UTCFW force wipe
15d 2hThu 12 Nov, 23:57 UTCits own
29d 2hThu 26 Nov, 23:57 UTCits own
35d 21hThu 3 Dec, 19:00 UTCFW force wipe
43d 2hThu 10 Dec, 23:57 UTCits own

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:57 UTC12d ago 1 – running 0
Fri 2 Oct, 23:18 UTC25d ago 1 halved by day 5 13 days 0
Sat 19 Sep, 00:44 UTC39d ago 4 halved by day 2 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average 39 / 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average 1 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 6 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average 11 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 5 on average 6 / 50
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average 0 / 20

Quick answers

from the figures on this page

Wipe cycle

On what cycle does HOODARUST wipe?

Its tag guides the prediction, since HOODARUST has too few wipes on record to confirm the schedule. Thursday 29 October at 23:57 UTC is the date the next wipe falls on. 12 days 21 hours ago the current world was made. A wipe every two weeks is stated in its tags.

Wipe day on HOODARUST: what should you expect?

Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 3.5.

Server

Which location hosts HOODARUST?

A region is not published by HOODARUST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 15.204.68.243:28015 is its address.

What Rust build does HOODARUST run?

On Linux, HOODARUST runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is HOODARUST, and is it online now?

As of the latest refresh, HOODARUST is online. Its reported uptime indicates a restart roughly 12 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on HOODARUST stable?

Over 48 hours the average held at 101 server fps, and the minimum was 70. Entity count reached 125,232, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,826 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on HOODARUST carry?

The game's server browser reads the tags HOODARUST publishes: gmrust (Game mode): Survival in the standard Rust format; mp90 (Max players): 90 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does HOODARUST appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists HOODARUST fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does HOODARUST hold in the server rankings?

The seven-day player-hours rank for HOODARUST is #5,649, inside the top 25% of all ranked servers.

How many players does HOODARUST carry?

Of 90 slots, 0 are filled on HOODARUST at this refresh. The seven-day mean is 0 players, against a peak of 2. Averaged over 48 hours, activity is highest at 23:00 UTC with 2 players.

Map and rules

What are the settings on HOODARUST, and its rules?

The name of HOODARUST does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

What is the map for HOODARUST?

HOODARUST uses a procedural map of size 4,500 with seed 100000, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to HOODARUST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.204.68.243:28015.

Server tags

what each one means

Published as mp90,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp90
Max players 90 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.