HOODARUST
Online 15.204.68.243:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 23:57 UTC, in 1d 2h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 2h | Thu 29 Oct, 23:57 UTC | its own |
| 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 2h | Thu 12 Nov, 23:57 UTC | its own |
| 29d 2h | Thu 26 Nov, 23:57 UTC | its own |
| 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 2h | Thu 10 Dec, 23:57 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:57 UTC12d ago | 1 | – | running | 0 |
| Fri 2 Oct, 23:18 UTC25d ago | 1 | halved by day 5 | 13 days | 0 |
| Sat 19 Sep, 00:44 UTC39d ago | 4 | halved by day 2 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 40 on average | 39 / 100 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 17 on average | 1 / 100 |
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 6 / 200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 8 on average | 11 / 200 |
| Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out | groups of 8+ · biweekly · 5 on average | 6 / 50 |
| [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 | EA · no group limit · biweekly · 4 on average | 0 / 20 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does HOODARUST wipe?
Its tag guides the prediction, since HOODARUST has too few wipes on record to confirm the schedule. Thursday 29 October at 23:57 UTC is the date the next wipe falls on. 12 days 21 hours ago the current world was made. A wipe every two weeks is stated in its tags.
Wipe day on HOODARUST: what should you expect?
Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 3.5.
Server
Which location hosts HOODARUST?
A region is not published by HOODARUST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 15.204.68.243:28015 is its address.
What Rust build does HOODARUST run?
On Linux, HOODARUST runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is HOODARUST, and is it online now?
As of the latest refresh, HOODARUST is online. Its reported uptime indicates a restart roughly 12 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on HOODARUST stable?
Over 48 hours the average held at 101 server fps, and the minimum was 70. Entity count reached 125,232, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,826 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on HOODARUST carry?
The game's server browser reads the tags HOODARUST publishes: gmrust (Game mode): Survival in the standard Rust format; mp90 (Max players): 90 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does HOODARUST appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists HOODARUST fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What position does HOODARUST hold in the server rankings?
The seven-day player-hours rank for HOODARUST is #5,649, inside the top 25% of all ranked servers.
How many players does HOODARUST carry?
Of 90 slots, 0 are filled on HOODARUST at this refresh. The seven-day mean is 0 players, against a peak of 2. Averaged over 48 hours, activity is highest at 23:00 UTC with 2 players.
Map and rules
What are the settings on HOODARUST, and its rules?
The name of HOODARUST does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
What is the map for HOODARUST?
HOODARUST uses a procedural map of size 4,500 with seed 100000, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to HOODARUST?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.204.68.243:28015.