Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x
Online NA 148.72.141.118:28075 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:07 UTC FW27d ago | 5 | – | running | 5 |
| Thu 1 Oct, 02:04 UTC27d ago | 5 | – | 0.7 days | 0 |
| Wed 30 Sep, 19:04 UTC28d ago | 5 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] The Clinic | PVE | Monthly | 2x | Raidable Bases | Convoy | NA · groups of 24+ · 2x · monthly · 6 on average | 6 / 65 |
| The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|Zombies | NA · groups of 8+ · 2x · monthly · 5 on average | 6 / 25 |
| ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E | NA · groups of 8+ · 2x · monthly · 4 on average | 3 / 50 |
| Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x | NA · groups of 16+ · 2x · monthly · 4 on average | 2 / 100 |
| Dusk till Dawn PVE | 2X | Raidable Bases | Kits | No BP Wipe | NA · groups of 8+ · 2x · monthly · 2 on average | 1 / 100 |
| "SHADOW KIDS" [2X PVE] |NO BP WIPES|KITS|ZOMBIES|MINI SPAWNS| | NA · groups of 10+ · 2x · monthly · 2 on average | 1 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x wipe?
The force wipe is the only wipe for Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 27 days 4 hours. Its tags state a wipe schedule of one month.
On Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x, what happens on wipe day?
The average busiest count over recent wipes is 5 players. 0 hours after the latest wipe the crowd peaked.
Server
In which region does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x sit?
Its NA tag puts Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 148.72.141.118:28075 is its address.
Which Rust version is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x on?
Rust network protocol 2635 and build 168909 on Linux is the setup for Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x. Your game must match the protocol to join, and Steam applies that update.
What uptime does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x show, and is it up?
Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x reports online at the current check. The uptime it reports puts the last restart at about 9 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 27 September 2026.
Is performance on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x stable?
Over 48 hours the average held at 60 server fps, and the minimum was 60. At its highest the entity count was 3,749, including buildings, deployables and all else. At its highest, memory use was 2,217 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x be read?
gmrust (Game mode): Survival in the standard Rust format; mp125 (Max players): 125 slots in total; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins; NA (North America): The server browser files it under North America are the tags Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x fits are: Rust servers with a 2x gather rate, Modded Rust servers: live data, PvE Rust servers by live population, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Player numbers
Against other Rust servers, how does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x compare?
Ranked on seven-day player hours, Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x is #6,550 overall and #1,035 in North America, within the top 29% of ranked servers.
What is the population of Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x holds 2 players of its 125 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 23:00 UTC, at an average of 2 players.
Map and rules
What settings and rules does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x use?
2x gathering is what Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x states in its name. The cap on group membership is 16 players. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x uses a procedural map of size 1,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.
How to join
How can a player join Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 148.72.141.118:28075. https://discord.com/invite/ypuyhg6vGE is its website.