[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly
Online EA 148.113.24.111:27798 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 58% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:41 UTC FW27d ago | 11 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| #5[坚果]2X Solo/独狼/萌新/养老/月清 | EA · no group limit · 2x · monthly · 2 on average | 0 / 500 |
| [ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|E | EA · groups of 8+ · 2x · monthly · 2 on average | 2 / 50 |
| SEA-EU 2x 初心者-CH-JP-KR-Main 10/19 | EA · groups of 12+ · 2x · monthly · 6 on average | 3 / 100 |
| [SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10 | EA · groups of 8+ · 2x · biweekly · 82 on average | 61 / 115 |
| [SEA] Rust Manila 2x | Biweekly | EA · groups of 8+ · 2x · biweekly · 24 on average | 63 / 150 |
| [JP] DON-tacos PvE | EA · groups of 8+ · monthly · 11 on average | 19 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly wipe?
With the force wipe, once a month, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 17 hours ago. A monthly wipe schedule is published in its tags.
On [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly, what happens on wipe day?
The average busiest count over recent wipes is 11 players. 13 hours after the latest wipe the crowd peaked.
Server
In which region does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly sit?
Its EA tag puts [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly in Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 148.113.24.111:27798.
What Rust build does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly run?
Rust network protocol 2635 and build 168909 on Linux is the setup for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly. The protocol has to match before you can join; Steam updates it automatically.
Is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly up, and how steady is its uptime?
The current status of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly is online. The uptime it reports puts the last restart at about 10 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly perform well?
Server fps averaged 225 over the last 48 hours, with a floor of 190. Buildings, deployables and all other world objects brought the entity total to 84,055. Memory use reached 4,134 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly carry?
gmrust (Game mode): Survival in the standard Rust format; mp60 (Max players): 60 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): East Asia is the region it appears under in the browser are the tags [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly?
Among the Rust Server Analytics lists [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly fits are: Rust servers with a 2x gather rate and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Player numbers
Against other Rust servers, how does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly compare?
For player hours over the last seven days, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly places #3,919 globally and #322 in Asia, in the top 18% of all ranked servers.
How many players does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly carry?
[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly holds 0 players of its 60 slots as of the latest update. Averaging 1 players across seven days, the server reached a peak of 5. The 48-hour peak window is 20:00 UTC, at an average of 1 players.
Settings
What are the settings on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly, and its rules?
2x gathering is what [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly states in its name. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.
The map on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly: which one is it?
The game generates a procedural map of size 3,750 with seed 1961912642 for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 148.113.24.111:27798. https://rust.nexnise.com/ is its website.