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[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly

Online EA 148.113.24.111:27798 checked 7m ago

Drill-through
FilterServeris [IND/SEA] RustNexus | Vanilla+ | 2x Gathe…
Attributes
2x monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 60
7-day average 1 peak 5
Rank #3,919 top 18% · #322 in EA
Last wipe 27d ago monthly schedule
Next wipe 7d 7h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 58% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak11players, last three wipes

Coming wipes

InWhen, UTCKind
7d 7hThu 5 Nov, 19:00 UTCFW force wipe
35d 7hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:41 UTC FW27d ago 11 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
#5[坚果]2X Solo/独狼/萌新/养老/月清 EA · no group limit · 2x · monthly · 2 on average 0 / 500
[ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|E EA · groups of 8+ · 2x · monthly · 2 on average 2 / 50
SEA-EU 2x 初心者-CH-JP-KR-Main 10/19 EA · groups of 12+ · 2x · monthly · 6 on average 3 / 100
[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10 EA · groups of 8+ · 2x · biweekly · 82 on average 61 / 115
[SEA] Rust Manila 2x | Biweekly EA · groups of 8+ · 2x · biweekly · 24 on average 63 / 150
[JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average 19 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly wipe?

With the force wipe, once a month, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 17 hours ago. A monthly wipe schedule is published in its tags.

On [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly, what happens on wipe day?

The average busiest count over recent wipes is 11 players. 13 hours after the latest wipe the crowd peaked.

Server

In which region does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly sit?

Its EA tag puts [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly in Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 148.113.24.111:27798.

What Rust build does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly run?

Rust network protocol 2635 and build 168909 on Linux is the setup for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly. The protocol has to match before you can join; Steam updates it automatically.

Is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly up, and how steady is its uptime?

The current status of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly is online. The uptime it reports puts the last restart at about 10 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly perform well?

Server fps averaged 225 over the last 48 hours, with a floor of 190. Buildings, deployables and all other world objects brought the entity total to 84,055. Memory use reached 4,134 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly carry?

gmrust (Game mode): Survival in the standard Rust format; mp60 (Max players): 60 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): East Asia is the region it appears under in the browser are the tags [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly?

Among the Rust Server Analytics lists [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly fits are: Rust servers with a 2x gather rate and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Player numbers

Against other Rust servers, how does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly compare?

For player hours over the last seven days, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly places #3,919 globally and #322 in Asia, in the top 18% of all ranked servers.

How many players does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly carry?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly holds 0 players of its 60 slots as of the latest update. Averaging 1 players across seven days, the server reached a peak of 5. The 48-hour peak window is 20:00 UTC, at an average of 1 players.

Settings

What are the settings on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly, and its rules?

2x gathering is what [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly states in its name. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly: which one is it?

The game generates a procedural map of size 3,750 with seed 1961912642 for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 148.113.24.111:27798. https://rust.nexnise.com/ is its website.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp60
Max players 60 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EA
East Asia East Asia is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.