[SEA] Rust Manila 2x | Biweekly
Online EA 15.235.160.24:60404 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 6h | Thu 12 Nov, 05:12 UTC | its own |
| 27d 6h | Thu 26 Nov, 05:12 UTC | its own |
| 34d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 6h | Thu 10 Dec, 05:12 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 58, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 05:12 UTC17h ago | – | – | running | 0 |
| Thu 15 Oct, 22:06 UTC14d ago | 58 | – | – | 8 |
| Thu 15 Oct, 04:53 UTC14d ago | 57 | – | 0.7 days | 0 |
| Thu 1 Oct, 18:45 UTC FW28d ago | 2 | held half | 13.4 days | 0 |
| Mon 21 Sep, 06:00 UTC38d ago | 3 | halved by day 1 | 10.5 days | 0 |
| Mon 14 Sep, 06:01 UTC45d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10 | EA · groups of 8+ · 2x · biweekly · 84 on average | 21 / 115 |
| [SEA] MayhemPH | 2x PvPvE | Raid 3PM-12AM | FULL WIPE 23/10 | EA · groups of 8+ · 2x · biweekly · 5 on average | 3 / 140 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 14 on average | 1 / 100 |
| 瞌睡熊『5倍10废|10.30|萌新首选|无权限』 | EA · groups of 8+ · biweekly · 4 on average | 1 / 100 |
| [ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|E | EA · groups of 8+ · 2x · monthly · 2 on average | 1 / 50 |
| [JPN] Apple Server | PvP | Vanilla | 2Weekly | EA · groups of 8+ · biweekly · 2 on average | 1 / 50 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for [SEA] Rust Manila 2x | Biweekly: what is it?
The prediction follows its tag, because too few of [SEA] Rust Manila 2x | Biweekly's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 17 hours ago. A wipe every two weeks is stated in its tags.
Wipe day on [SEA] Rust Manila 2x | Biweekly: what should you expect?
Recent wipes averaged a busiest count of 39 players. Peak population for the latest wipe came 41 hours after it began. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. In the other cases the crowd dropped below half by day 2.
Server
What is the hosting location of [SEA] Rust Manila 2x | Biweekly?
Its EA tag puts [SEA] Rust Manila 2x | Biweekly in Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 15.235.160.24:60404.
Which Rust version is [SEA] Rust Manila 2x | Biweekly on?
Rust network protocol 2635 and build 168909 on Linux is the setup for [SEA] Rust Manila 2x | Biweekly. Your game must match the protocol to join, and Steam applies that update.
Is [SEA] Rust Manila 2x | Biweekly up, and how steady is its uptime?
The current status of [SEA] Rust Manila 2x | Biweekly is online. About 15 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does [SEA] Rust Manila 2x | Biweekly show?
The 48-hour average was 100 server fps; the low was 50. Entity count reached 139,440, covering buildings, deployables and the rest of the world. Memory use reached 4,605 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on [SEA] Rust Manila 2x | Biweekly be read?
The game's server browser reads the tags [SEA] Rust Manila 2x | Biweekly publishes: gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): Player slots: 150; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EA (East Asia): Its browser listing sits in East Asia. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [SEA] Rust Manila 2x | Biweekly?
These Rust Server Analytics lists include [SEA] Rust Manila 2x | Biweekly: Rust servers with a 2x gather rate and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10; Average players: 25+ on average.
Player numbers
Against other Rust servers, how does [SEA] Rust Manila 2x | Biweekly compare?
For player hours over the last seven days, [SEA] Rust Manila 2x | Biweekly places #595 globally and #26 in Asia, in the top 3% of all ranked servers.
At what level does [SEA] Rust Manila 2x | Biweekly run its population?
Population at the current refresh: 39 players on [SEA] Rust Manila 2x | Biweekly, against 150 slots. Averaging 26 players across seven days, the server reached a peak of 114. The 48-hour peak window is 15:00 UTC, at an average of 111 players.
Map and rules
What settings and rules does [SEA] Rust Manila 2x | Biweekly use?
[SEA] Rust Manila 2x | Biweekly names a 2x gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is disabled.
What is the map for [SEA] Rust Manila 2x | Biweekly?
The game generates a procedural map of size 3,800 with seed 1337 for [SEA] Rust Manila 2x | Biweekly. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Kabisera ng Pilipinas.
Connection
How can a player join [SEA] Rust Manila 2x | Biweekly?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.235.160.24:60404. https://discord.com/invite/X4DyXjt5S is its website.