[CAN] Facepunch 2
Online 148.113.198.6:28015 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 9d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 37d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 22 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 313 on average | 494 / 575 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 208 on average | 355 / 400 |
| Rustopia.gg - US Large | NA · groups of 16+ · monthly · 138 on average | 107 / 200 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 132 on average | 180 / 300 |
| Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 191 / 250 |
| Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 116 on average | 108 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [CAN] Facepunch 2: what is it?
With the force wipe, once a month, [CAN] Facepunch 2 wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 26 days ago the current world was made. A monthly wipe schedule is published in its tags.
On [CAN] Facepunch 2, what happens on wipe day?
The average busiest count over recent wipes is 22 players. Peak population for the latest wipe came 45 hours after it began.
Server details
Which location hosts [CAN] Facepunch 2?
No region is published by [CAN] Facepunch 2. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 148.113.198.6:28015.
What Rust build does [CAN] Facepunch 2 run?
Rust network protocol 2635 and build 168909 on Windows is the setup for [CAN] Facepunch 2. The protocol has to match before you can join; Steam updates it automatically.
What uptime does [CAN] Facepunch 2 show, and is it up?
As of the latest refresh, [CAN] Facepunch 2 is online. About 5 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does [CAN] Facepunch 2 show?
The 48-hour average was 285 server fps; the low was 244. Entity count reached 133,759, covering buildings, deployables and the rest of the world. Memory use reached 6,088 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do [CAN] Facepunch 2's tags stand for?
Tags from [CAN] Facepunch 2, as read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard ruleset; mp400 (Max players): Player slots: 400; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^t (Tutorial on): New players have the option of Facepunch's tutorial; sc2 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [CAN] Facepunch 2 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [CAN] Facepunch 2 fits are: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.
Whose server is [CAN] Facepunch 2?
A playrust.com hostname is published by [CAN] Facepunch 2, as by 124 other servers we track, so one operator most likely runs them all.
Population
Where does [CAN] Facepunch 2 sit among Rust servers?
Player hours for the last seven days place [CAN] Facepunch 2 at #1,026, in the top 5% of the ranked field.
How many players does [CAN] Facepunch 2 carry?
Population at the current refresh: 10 players on [CAN] Facepunch 2, against 400 slots. The seven-day mean is 9 players, against a peak of 21. Across the last 48 hours, 20:00 UTC shows the highest average: 14 players.
Map and rules
What are the settings on [CAN] Facepunch 2, and its rules?
No gather rate is given in the name of [CAN] Facepunch 2. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The official Rust tab lists it. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [CAN] Facepunch 2?
[CAN] Facepunch 2 uses a procedural map of size 4,500 with seed 539058346, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to [CAN] Facepunch 2?
In the Rust console (F1), enter client.connect 148.113.198.6:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.