[CAN] Facepunch Large 1
Online 148.113.198.15:28015 checked 15m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 23 | – | running | 9 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 101 / 200 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 67 / 200 |
| Rustopia.gg - US Large | NA · groups of 16+ · monthly · 132 on average | 137 / 200 |
| Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 55 / 100 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 125 on average | 23 / 300 |
| Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 113 on average | 136 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [CAN] Facepunch Large 1 wipe?
Once a month [CAN] Facepunch Large 1 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 27 days 9 hours ago. The tags carry a monthly wipe schedule.
On [CAN] Facepunch Large 1, what happens on wipe day?
The average busiest count over recent wipes is 23 players. 47 hours after the latest wipe the crowd peaked.
Server details
Which location hosts [CAN] Facepunch Large 1?
No region appears in what [CAN] Facepunch Large 1 publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 148.113.198.15:28015.
Which Rust version is [CAN] Facepunch Large 1 on?
Rust network protocol 2635 and build 168909 on Windows is the setup for [CAN] Facepunch Large 1. Joining requires the same protocol on your game; Steam handles the update.
Is [CAN] Facepunch Large 1 up, and how steady is its uptime?
[CAN] Facepunch Large 1 reports online at the current check. About 13 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
What performance does [CAN] Facepunch Large 1 show?
Server fps averaged 244 over the last 48 hours, with a floor of 208. At its highest the entity count was 182,288, including buildings, deployables and all else. At its highest, memory use was 6,185 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do [CAN] Facepunch Large 1's tags stand for?
Tags from [CAN] Facepunch Large 1, as read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard ruleset; mp400 (Max players): Player slots: 400; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; sc2 (Custom tag): Outside the standard tag set, added by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [CAN] Facepunch Large 1 appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [CAN] Facepunch Large 1: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Whose server is [CAN] Facepunch Large 1?
The same operator most likely runs [CAN] Facepunch Large 1 and the 124 other servers we track that also publish a playrust.com hostname.
Player numbers
Against other Rust servers, how does [CAN] Facepunch Large 1 compare?
The seven-day player-hours rank for [CAN] Facepunch Large 1 is #778, inside the top 3% of all ranked servers.
At what level does [CAN] Facepunch Large 1 run its population?
Population at the current refresh: 13 players on [CAN] Facepunch Large 1, against 400 slots. Seven-day figures: an average of 14 players and a peak of 33. Averaged over 48 hours, activity is highest at 01:00 UTC with 23 players.
Settings
How is [CAN] Facepunch Large 1 configured, and what rules apply?
No gather rate is given in the name of [CAN] Facepunch Large 1. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The official Rust tab lists it. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
The map on [CAN] Facepunch Large 1: which one is it?
A procedural map of size 5,000 with seed 1205868088, generated by the game, runs on [CAN] Facepunch Large 1. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to [CAN] Facepunch Large 1?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 148.113.198.15:28015.