ai-builder Rust [Test]
Online 144.76.112.244:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 3 / 101 |
| Raichu Staging | F1 Spawn | Noclip | DLC Unlocked | EU · groups of 8+ · 2 on average | 8 / 25 |
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 113 on average | 231 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 148 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 34 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 38 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for ai-builder Rust [Test]: what is it?
Too few wipes on record for ai-builder Rust [Test] to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 54 days 22 hours.
Server
Which location hosts ai-builder Rust [Test]?
No region is published by ai-builder Rust [Test]. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 144.76.112.244:28015.
Which Rust version is ai-builder Rust [Test] on?
The platform is Linux, with Rust network protocol 2633 and build 163794 running on ai-builder Rust [Test]. Joining requires the same protocol on your game; Steam handles the update.
What uptime does ai-builder Rust [Test] show, and is it up?
As of the latest refresh, ai-builder Rust [Test] is online. Its reported uptime indicates a restart roughly 4 days 9 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does ai-builder Rust [Test] show?
The 48-hour average was 231 server fps; the low was 217. At its highest the entity count was 65,362, including buildings, deployables and all else. Memory use reached 4,325 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on ai-builder Rust [Test] carry?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock are the tags ai-builder Rust [Test] publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does ai-builder Rust [Test] appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count ai-builder Rust [Test] among their servers: Rust build and creative servers, Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Player numbers
What position does ai-builder Rust [Test] hold in the server rankings?
Player hours for the last seven days place ai-builder Rust [Test] at #15,348, in the top 69% of the ranked field.
At what level does ai-builder Rust [Test] run its population?
Of 50 slots, 0 are filled on ai-builder Rust [Test] at this refresh. Averaged across seven days, the population is 0 players.
Map and rules
How is ai-builder Rust [Test] configured, and what rules apply?
Gather rate is not mentioned in the name of ai-builder Rust [Test]. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
What is the map for ai-builder Rust [Test]?
The game generates a procedural map of size 3,500 with seed 1337 for ai-builder Rust [Test]. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to ai-builder Rust [Test]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 144.76.112.244:28015.