Bulleted SDK - Local Aim Training
Offline 140.225.208.50:28015 checked 27d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP | NA · groups of 8+ · 5 on average | 5 / 15 |
| MINICOPTER / HELICOPTER TRAINING | groups of 8+ · 5 on average | 7 / 100 |
| ・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X | groups of 10+ · weekly · 5 on average | 4 / 100 |
| [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | EU · no group limit · 4 on average | 3 / 100 |
| [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | NA · no group limit · 2 on average | 2 / 100 |
| PVP Arena | Aimtrain | groups of 8+ · 2 on average | 0 / 40 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Bulleted SDK - Local Aim Training: what is it?
The rhythm of Bulleted SDK - Local Aim Training cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 4 hours ago the current world was made.
Server
Which location hosts Bulleted SDK - Local Aim Training?
No region appears in what Bulleted SDK - Local Aim Training publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 140.225.208.50:28015 is its address.
Which Rust version is Bulleted SDK - Local Aim Training on?
Rust network protocol 2633 and build 165217 on Windows is the setup for Bulleted SDK - Local Aim Training. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Bulleted SDK - Local Aim Training, and is it online now?
Last seen 27 days 23 hours ago, Bulleted SDK - Local Aim Training now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 1 October 2026.
Lists and tags
How should the tags on Bulleted SDK - Local Aim Training be read?
The game's server browser reads the tags Bulleted SDK - Local Aim Training publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Bulleted SDK - Local Aim Training appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Bulleted SDK - Local Aim Training fits are: Modded Rust servers: live data and Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Against other Rust servers, how does Bulleted SDK - Local Aim Training compare?
The seven-day player-hours rank for Bulleted SDK - Local Aim Training is #14,176, inside the top 60% of all ranked servers.
At what level does Bulleted SDK - Local Aim Training run its population?
The last sighting of Bulleted SDK - Local Aim Training was 27 days 23 hours ago; it is offline at this refresh.
Map and rules
What are the settings on Bulleted SDK - Local Aim Training, and its rules?
Gather rate is not mentioned in the name of Bulleted SDK - Local Aim Training. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is disabled.
The map on Bulleted SDK - Local Aim Training: which one is it?
The game generates a procedural map for Bulleted SDK - Local Aim Training.
Connection
How can a player join Bulleted SDK - Local Aim Training?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 140.225.208.50:28015.