MainTest
Offline EA 14.13.64.130:28015 checked 14d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:01 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 18 / 200 |
| QS『鱼山路』pve|耐玩|升级|突袭 | EA · groups of 8+ · 37 on average | 41 / 100 |
| [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 | EA · groups of 8+ · monthly · 35 on average | 34 / 100 |
| Japan Tokyo - Vanilla PvE|JP|Beginner | EA · groups of 16+ · 34 on average | 8 / 100 |
| Japan Tokyo - Chill PvE|JP | EA · groups of 16+ · 21 on average | 5 / 100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 21 on average | 17 / 88 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for MainTest: what is it?
Too few wipes on record for MainTest to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 25 days 9 hours.
On MainTest, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.
Server details
In which region does MainTest sit?
Its EA tag puts MainTest in Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 14.13.64.130:28015 is its address.
What Rust build does MainTest run?
Rust network protocol 2634 and build 166652 on Windows is the setup for MainTest. The protocol has to match before you can join; Steam updates it automatically.
What uptime does MainTest show, and is it up?
The current status is offline for MainTest, with the last sighting 14 days 9 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 25 September 2026.
Lists and tags
Which meanings do the tags on MainTest carry?
The game's server browser reads the tags MainTest publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts16 (Group limit): Teams hold no more than 16; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; EA (East Asia): Its browser listing sits in East Asia. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does MainTest appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include MainTest: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Against other Rust servers, how does MainTest compare?
MainTest holds #12,986 on seven-day player hours and #466 in Asia, inside the top 60% of the ranked field.
At what level does MainTest run its population?
MainTest is offline at this refresh; the last contact was 14 days 9 hours ago.
Settings
How is MainTest configured, and what rules apply?
Gather rate is not mentioned in the name of MainTest. The cap on group membership is 16 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Anti-cheat status: VAC on.
What is the map for MainTest?
The game generates a procedural map for MainTest.
Connection
How can a player join MainTest?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 14.13.64.130:28015.