[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events
Online EU 136.243.54.148:2365 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 39% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:05 UTC FW27d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 35 on average | 8 / 200 |
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 9 / 200 |
| [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 30 on average | 6 / 140 |
| [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | EU · groups of 8+ · monthly · 26 on average | 5 / 150 |
| Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | EU · no group limit · 1x · monthly · 24 on average | 23 / 100 |
| Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] | EU · groups of 8+ · monthly · 17 on average | 4 / 75 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events: what is it?
With the force wipe, once a month, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 27 days 8 hours ago. The tags carry a monthly wipe schedule.
Wipe day on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events: what should you expect?
Across recent wipes the busiest point averaged 4 players. Peak population for the latest wipe came 19 hours after it began.
Server details
Which location hosts [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
In Europe, according to its EU tag, sits [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 136.243.54.148:2365.
What Rust build does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events. The protocol has to match before you can join; Steam updates it automatically.
What uptime does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events show, and is it up?
[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events reports online at the current check. About 21 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events perform well?
The 48-hour average was 89 server fps; the low was 14. At its highest the entity count was 122,370, including buildings, deployables and all else. At its highest, memory use was 4,683 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events be read?
Tags from [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): The server browser files it under Europe; sc1 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
The following Rust Server Analytics lists count [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events among their servers: EU Rust servers: live population data, Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events sit among Rust servers?
[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events holds #3,073 on seven-day player hours and #1,145 in Europe, inside the top 14% of the ranked field.
How many players does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events carry?
Population at the current refresh: 0 players on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events, against 100 slots. Averaging 1 players across seven days, the server reached a peak of 5. The 48-hour peak window is 00:00 UTC, at an average of 2 players.
Settings
What settings and rules does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events use?
The name of [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events does not state a gather rate. The default group cap of 8 players applies. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events: which one is it?
The game generates a procedural map of size 4,000 with seed 304626451 for [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
In the Rust console (F1), enter client.connect 136.243.54.148:2365. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://store.quackplay.com is its website.