MobWars Test | Dev Server
Online EU 134.255.255.19:28042 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 9d 17h | Sat 7 Nov, 14:40 UTC | its own |
| 23d 17h | Sat 21 Nov, 14:40 UTC | its own |
| 35d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 37d 17h | Sat 5 Dec, 14:40 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC18d ago | 2 | – | running | 1 |
| Sat 10 Oct, 08:20 UTC18d ago | 2 | – | 0.3 days | 0 |
| Fri 9 Oct, 15:49 UTC19d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 10:17 UTC25d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC28d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 17:16 UTC29d ago | 2 | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 237 on average | 293 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 47 / 100 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 29 on average | 29 / 200 |
| [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 27 on average | 37 / 100 |
| [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 26 on average | 55 / 50 |
| PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 25 on average | 18 / 100 |
Quick answers
from the figures on this pageWipe data
When does MobWars Test | Dev Server wipe?
The prediction follows its tag, because too few of MobWars Test | Dev Server's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 18 days 6 hours ago. A wipe every two weeks is stated in its tags.
On MobWars Test | Dev Server, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 2 when it didn't hold.
Server
In which region does MobWars Test | Dev Server sit?
Its EU tag puts MobWars Test | Dev Server in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 134.255.255.19:28042 is its address.
What Rust build does MobWars Test | Dev Server run?
On Linux, MobWars Test | Dev Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is MobWars Test | Dev Server, and is it online now?
MobWars Test | Dev Server reports online at the current check. About 10 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 18 September 2026.
What performance does MobWars Test | Dev Server show?
Over 48 hours the average held at 184 server fps, and the minimum was 123. Entity count reached 79,549, covering buildings, deployables and the rest of the world. Peak memory was 2,637 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on MobWars Test | Dev Server carry?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe are the tags MobWars Test | Dev Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature MobWars Test | Dev Server?
Among the Rust Server Analytics lists MobWars Test | Dev Server fits are: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player numbers
Where does MobWars Test | Dev Server sit among Rust servers?
MobWars Test | Dev Server holds #13,577 on seven-day player hours and #2,450 in Europe, inside the top 61% of the ranked field.
How many players does MobWars Test | Dev Server carry?
Population at the current refresh: 0 players on MobWars Test | Dev Server, against 10 slots. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 16:00 UTC with 0 players.
Map and rules
How is MobWars Test | Dev Server configured, and what rules apply?
The name of MobWars Test | Dev Server does not state a gather rate. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
The map on MobWars Test | Dev Server: which one is it?
MobWars Test | Dev Server uses a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join MobWars Test | Dev Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 134.255.255.19:28042. https://discord.com/invite/PGVAcSnxF4 is its website.