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Drill-through Server detail

TNK Rust Server in Japan

Offline EA 133.88.120.172:28015 checked 19d ago

Drill-through
FilterServeris TNK Rust Server in Japan
Attributes
vanillamoddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,816 top 72% · #495 in EA
Last wipe 20d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep2 Oct6 Oct9 Oct13 Oct17 Oct

Top 72% of all ranked servers, top 94% in EA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 09:48 UTC20d ago 1 – running 0
Thu 1 Oct, 22:52 UTC FW27d ago 2 held half 7.5 days 0
Tue 29 Sep, 14:36 UTC30d ago 3 held half 2.3 days 0
Tue 29 Sep, 07:22 UTC30d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 26 / 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average 33 / 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 34 on average 26 / 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average 11 / 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average 7 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 15 / 88

Quick answers

from the figures on this page

Wipe cycle

When does TNK Rust Server in Japan wipe?

No next wipe can be predicted for TNK Rust Server in Japan, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 20 days 11 hours ago the current world was made.

Wipe day on TNK Rust Server in Japan: what should you expect?

Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 1 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

In which region does TNK Rust Server in Japan sit?

Its EA tag puts TNK Rust Server in Japan in Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 133.88.120.172:28015 is its address.

Which Rust version is TNK Rust Server in Japan on?

On Linux, TNK Rust Server in Japan runs Rust network protocol 2634 and build 166494. The protocol has to match before you can join; Steam updates it automatically.

How reliable is TNK Rust Server in Japan, and is it online now?

The current status is offline for TNK Rust Server in Japan, with the last sighting 19 days 18 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 28 September 2026.

Tags

How should the tags on TNK Rust Server in Japan be read?

The game's server browser reads the tags TNK Rust Server in Japan publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): The server browser files it under East Asia. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does TNK Rust Server in Japan appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include TNK Rust Server in Japan: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does TNK Rust Server in Japan hold in the server rankings?

Ranked on seven-day player hours, TNK Rust Server in Japan is #15,816 overall and #495 in Asia, within the top 72% of ranked servers.

What is the population of TNK Rust Server in Japan?

TNK Rust Server in Japan is offline at this refresh; the last contact was 19 days 18 hours ago.

Map and rules

How is TNK Rust Server in Japan configured, and what rules apply?

Gather rate is not mentioned in the name of TNK Rust Server in Japan. The game's default 8-player group limit is in force. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

The map on TNK Rust Server in Japan: which one is it?

A procedural map of size 4,000 with seed 6543210, generated by the game, runs on TNK Rust Server in Japan. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join TNK Rust Server in Japan?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 133.88.120.172:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^v,EA,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.