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Drill-through Server detail

[Local] Build & Practice Server

Offline 133.201.143.224:28015 checked 25d ago

Drill-through
FilterServeris [Local] Build & Practice Server
Attributes
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #13,890 top 61%
Last wipe 28d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:00 UTC FW28d ago 1 – running 0
Thu 17 Sep, 10:05 UTC42d ago 1 halved by day 1 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【南瓜】Build-Test EA · groups of 8+ · 10 on average 11 / 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 1 / 25
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 119 on average 36 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 93 on average 127 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 65 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 2 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [Local] Build & Practice Server: what is it?

The rhythm of [Local] Build & Practice Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 28 days 7 hours ago the current world was made.

Wipe day on [Local] Build & Practice Server: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.

Server details

Which location hosts [Local] Build & Practice Server?

A region is not published by [Local] Build & Practice Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 133.201.143.224:28015.

What Rust build does [Local] Build & Practice Server run?

On Windows, [Local] Build & Practice Server runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam handles the update.

Is [Local] Build & Practice Server up, and how steady is its uptime?

Offline at this refresh: [Local] Build & Practice Server, last seen 25 days 19 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.

Tags

How should the tags on [Local] Build & Practice Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank are the tags [Local] Build & Practice Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does [Local] Build & Practice Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include [Local] Build & Practice Server: Rust build and creative servers and Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does [Local] Build & Practice Server hold in the server rankings?

On player hours over seven days, [Local] Build & Practice Server ranks #13,890, within the top 61% of ranked servers.

At what level does [Local] Build & Practice Server run its population?

The last sighting of [Local] Build & Practice Server was 25 days 19 hours ago; it is offline at this refresh.

Map and rules

How is [Local] Build & Practice Server configured, and what rules apply?

Gather rate is not mentioned in the name of [Local] Build & Practice Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [Local] Build & Practice Server: which one is it?

The game generates a procedural map for [Local] Build & Practice Server.

Connection

How can a player join [Local] Build & Practice Server?

In the Rust console (F1), enter client.connect 133.201.143.224:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.