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Drill-through Server detail

Rust Server ZA - Chill

Online 129.232.154.35:28025 checked 9m ago

Drill-through
FilterServeris Rust Server ZA - Chill
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #8,199 top 37%
Last wipe 5d ago monthly schedule
Next wipe 8d 3h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep11 Oct15 Oct20 Oct24 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 3h. The force wipe · high confidence

usual gap2.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

InWhen, UTCKind
8d 3hThu 5 Nov, 19:00 UTCFW force wipe
36d 3hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:14 UTC5d ago 1 – running 0
Wed 21 Oct, 14:26 UTC7d ago 1 halved by day 1 2 days 0
Mon 12 Oct, 16:12 UTC15d ago 1 halved by day 6 8.9 days 0
Fri 9 Oct, 17:48 UTC18d ago 0 – 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Intoxicated ZA Vanilla 3 - 01 Oct AF · groups of 8+ · monthly · 19 on average 20 / 150
ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average 0 / 50
Voodoo ZA AF · groups of 8+ · monthly · 1 on average 2 / 100
Intoxicated ZA Vanilla 1 - 15 Oct AF · groups of 8+ · biweekly · 8 on average 3 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 89 on average 120 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 52 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Rust Server ZA - Chill wipe?

Once a month Rust Server ZA - Chill wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 5 days ago the current world was made. A monthly wipe schedule is published in its tags.

On Rust Server ZA - Chill, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 15 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 3.5 it had fallen below half where the hold failed.

Server

In which region does Rust Server ZA - Chill sit?

Without a region tag, Rust Server ZA - Chill still has a name that points to Africa. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 129.232.154.35:28025.

What Rust build does Rust Server ZA - Chill run?

Rust network protocol 2635 and build 167781 on Windows is the setup for Rust Server ZA - Chill. Your game must match the protocol to join, and Steam applies that update.

What uptime does Rust Server ZA - Chill show, and is it up?

The current status of Rust Server ZA - Chill is online. Its reported uptime indicates a restart roughly 4 days 22 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Rust Server ZA - Chill perform well?

Over 48 hours the average held at 67 server fps, and the minimum was 52. At its highest the entity count was 52,254, including buildings, deployables and all else. At its highest, memory use was 2,465 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on Rust Server ZA - Chill carry?

The game's server browser reads the tags Rust Server ZA - Chill publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rust Server ZA - Chill appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Rust Server ZA - Chill: Modded Rust servers: live data. On the server list, the filters that return it are: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does Rust Server ZA - Chill compare?

Player hours for the last seven days place Rust Server ZA - Chill at #8,199, in the top 37% of the ranked field.

How many players does Rust Server ZA - Chill carry?

Of 50 slots, 0 are filled on Rust Server ZA - Chill at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 14:00 UTC, at an average of 1 players.

Map and rules

What settings and rules does Rust Server ZA - Chill use?

No gather rate is given in the name of Rust Server ZA - Chill. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on Rust Server ZA - Chill: which one is it?

A procedural map of size 3,000 with seed 2751440956, generated by the game, runs on Rust Server ZA - Chill. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join Rust Server ZA - Chill?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 129.232.154.35:28025. https://www.GamingEvolved.co.za is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.