Rust Server Analytics 102,455 players11,892 servers
All servers
Drill-through Server detail

[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】

Offline 118.27.228.193:28015 checked 1h ago

Drill-through
FilterServeris [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】
Attributes
moddedoxidepve
Last refreshed
Players now 2/ 100
7-day average 8 peak 22
Rank #1,068 top 5%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0510152020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap17.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak18players, last three wipes
crowd held50%else halves by day 9

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 19, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 23:58 UTC6d ago 19 – running 0
Thu 1 Oct, 22:04 UTC FW27d ago 23 halved by day 9 21.1 days 3
Thu 17 Sep, 22:19 UTC41d ago 13 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 39 / 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average 33 / 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 34 on average 24 / 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average 17 / 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average 9 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 18 / 88

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 wipe?

With irregular wipe times, [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 19 hours ago the current world was made.

Wipe day on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】: what should you expect?

Across recent wipes the busiest point averaged 18 players. Peak population for the latest wipe came 6 hours after it began. Above half that peak until the next wipe held in 50% of recent wipes. The fall below half arrived by day 9 when it didn't hold.

Server details

What is the hosting location of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

No region tag is published by [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, but the name points to Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 118.27.228.193:28015 is its address.

What Rust build does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 run?

Rust network protocol 2635 and build 168909 on Linux is the setup for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. Joining requires the same protocol on your game; Steam handles the update.

Is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 up, and how steady is its uptime?

The current status is offline for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, with the last sighting 1 hours ago. Its reported uptime indicates a restart roughly 11 hours ago. Uptime over the last full days (7) was 98%, or 165 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 stable?

The 48-hour average was 55 server fps; the low was 35. At its highest the entity count was 125,632, including buildings, deployables and all else. Peak memory was 4,158 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 be read?

gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

These Rust Server Analytics lists include [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 compare?

On player hours over seven days, [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 ranks #1,068, within the top 5% of ranked servers.

How many players does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 carry?

The last sighting of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 was 1 hours ago; it is offline at this refresh. Averaging 8 players across seven days, the server reached a peak of 22. Across the last 48 hours, 10:00 UTC shows the highest average: 13 players.

Settings

What settings and rules does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 use?

No gather rate is given in the name of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 uses a procedural map of size 3,500 with seed 1711208204, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

In the Rust console (F1), enter client.connect 118.27.228.193:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/3zmC5unVD2.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.