[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】
Offline 118.27.228.193:28015 checked 1h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 19, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 23:58 UTC6d ago | 19 | – | running | 0 |
| Thu 1 Oct, 22:04 UTC FW27d ago | 23 | halved by day 9 | 21.1 days | 3 |
| Thu 17 Sep, 22:19 UTC41d ago | 13 | held half | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 39 / 200 |
| QS『鱼山路』pve|耐玩|升级|突袭 | EA · groups of 8+ · 37 on average | 33 / 100 |
| [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 | EA · groups of 8+ · monthly · 34 on average | 24 / 100 |
| Japan Tokyo - Vanilla PvE|JP|Beginner | EA · groups of 16+ · 33 on average | 17 / 100 |
| Japan Tokyo - Chill PvE|JP | EA · groups of 16+ · 21 on average | 9 / 100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 20 on average | 18 / 88 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 wipe?
With irregular wipe times, [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 19 hours ago the current world was made.
Wipe day on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】: what should you expect?
Across recent wipes the busiest point averaged 18 players. Peak population for the latest wipe came 6 hours after it began. Above half that peak until the next wipe held in 50% of recent wipes. The fall below half arrived by day 9 when it didn't hold.
Server details
What is the hosting location of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?
No region tag is published by [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, but the name points to Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 118.27.228.193:28015 is its address.
What Rust build does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 run?
Rust network protocol 2635 and build 168909 on Linux is the setup for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. Joining requires the same protocol on your game; Steam handles the update.
Is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 up, and how steady is its uptime?
The current status is offline for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, with the last sighting 1 hours ago. Its reported uptime indicates a restart roughly 11 hours ago. Uptime over the last full days (7) was 98%, or 165 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 stable?
The 48-hour average was 55 server fps; the low was 35. At its highest the entity count was 125,632, including buildings, deployables and all else. Peak memory was 4,158 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 be read?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?
These Rust Server Analytics lists include [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Against other Rust servers, how does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 compare?
On player hours over seven days, [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 ranks #1,068, within the top 5% of ranked servers.
How many players does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 carry?
The last sighting of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 was 1 hours ago; it is offline at this refresh. Averaging 8 players across seven days, the server reached a peak of 22. Across the last 48 hours, 10:00 UTC shows the highest average: 13 players.
Settings
What settings and rules does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 use?
No gather rate is given in the name of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?
[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 uses a procedural map of size 3,500 with seed 1711208204, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?
In the Rust console (F1), enter client.connect 118.27.228.193:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/3zmC5unVD2.