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Drill-through Server detail

TW_LOCAL_台灣原倍服_10/26~11/06_

Online 114.35.125.19:28015 checked 11m ago

Drill-through
FilterServeris TW_LOCAL_台灣原倍服_10/26~11/06_
Attributes
monthly wipes hardcore
Last refreshed
Players now 5/ 100
7-day average 1 peak 12
Rank #3,744 top 17%
Last wipe 3d ago monthly schedule
Next wipe 7d 7h Thu 5 Nov, 19:00 UTC FW
Capacity 5% full

Players

average and peak, with its wipes marked
AveragePeak
0510152012:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap24.5 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 20

Coming wipes

InWhen, UTCKind
7d 7hThu 5 Nov, 19:00 UTCFW force wipe
35d 7hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Mon 26 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 06:51 UTC3d ago 4 – running 1
Thu 1 Oct, 18:13 UTC FW27d ago 7 halved by day 20 24.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 105 on average 84 / 200
Rustafied.com - SEA Long EA · groups of 16+ · monthly · 26 on average 22 / 100
[SEA] Facepunch Premium 1 EA · groups of 8+ · monthly · 15 on average 14 / 250
[SEA] Facepunch 1 EA · groups of 8+ · monthly · 13 on average 11 / 300
[光年]【萌新友好】软核|无氪公益服|养老 EA · groups of 8+ · monthly · 4 on average 2 / 10
RustGalaxy Nexus Japan EA · groups of 100+ · monthly · 3 on average 6 / 50

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for TW_LOCAL_台灣原倍服_10/26~11/06_: what is it?

With the force wipe, once a month, TW_LOCAL_台灣原倍服_10/26~11/06_ wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 3 days 4 hours ago. A monthly wipe schedule is published in its tags.

On TW_LOCAL_台灣原倍服_10/26~11/06_, what happens on wipe day?

The average busiest count over recent wipes is 6 players. Peak population for the latest wipe came 7 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 20 it had fallen below half where the hold failed.

Server

What is the hosting location of TW_LOCAL_台灣原倍服_10/26~11/06_?

No region tag is published by TW_LOCAL_台灣原倍服_10/26~11/06_, but the name points to Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 114.35.125.19:28015 is its address.

What Rust build does TW_LOCAL_台灣原倍服_10/26~11/06_ run?

On Windows, TW_LOCAL_台灣原倍服_10/26~11/06_ runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does TW_LOCAL_台灣原倍服_10/26~11/06_ show, and is it up?

As of the latest refresh, TW_LOCAL_台灣原倍服_10/26~11/06_ is online. About 3 days 2 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 91%, or 153 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does TW_LOCAL_台灣原倍服_10/26~11/06_ perform well?

The 48-hour average was 152 server fps; the low was 74. Entity count reached 118,389, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,355 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do TW_LOCAL_台灣原倍服_10/26~11/06_'s tags stand for?

The game's server browser reads the tags TW_LOCAL_台灣原倍服_10/26~11/06_ publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^h (Hardcore): The hardcore mode: scarcer help, sterner survival. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature TW_LOCAL_台灣原倍服_10/26~11/06_?

These Rust Server Analytics lists include TW_LOCAL_台灣原倍服_10/26~11/06_: Community Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Hardcore ^h; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

Against other Rust servers, how does TW_LOCAL_台灣原倍服_10/26~11/06_ compare?

Player hours for the last seven days place TW_LOCAL_台灣原倍服_10/26~11/06_ at #3,744, in the top 17% of the ranked field.

How many players does TW_LOCAL_台灣原倍服_10/26~11/06_ carry?

Population at the current refresh: 5 players on TW_LOCAL_台灣原倍服_10/26~11/06_, against 100 slots. Seven-day figures: an average of 1 players and a peak of 12. Across the last 48 hours, 16:00 UTC shows the highest average: 11 players.

Map and rules

How is TW_LOCAL_台灣原倍服_10/26~11/06_ configured, and what rules apply?

No gather rate is given in the name of TW_LOCAL_台灣原倍服_10/26~11/06_. The game's default 8-player group limit is in force. hardcore is the game mode, The hardest mode from Facepunch. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

What is the map for TW_LOCAL_台灣原倍服_10/26~11/06_?

A procedural map of size 4,500 with seed 1962309386, generated by the game, runs on TW_LOCAL_台灣原倍服_10/26~11/06_. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto TW_LOCAL_台灣原倍服_10/26~11/06_?

In the Rust console (F1), enter client.connect 114.35.125.19:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/GWWaE7nkr2.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^h,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^h
Hardcore The hardcore mode: scarcer help, sterner survival.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.