TW_LOCAL_台灣原倍服_10/26~11/06_
Online 114.35.125.19:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 06:51 UTC3d ago | 4 | – | running | 1 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 7 | halved by day 20 | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 105 on average | 84 / 200 |
| Rustafied.com - SEA Long | EA · groups of 16+ · monthly · 26 on average | 22 / 100 |
| [SEA] Facepunch Premium 1 | EA · groups of 8+ · monthly · 15 on average | 14 / 250 |
| [SEA] Facepunch 1 | EA · groups of 8+ · monthly · 13 on average | 11 / 300 |
| [光年]【萌新友好】软核|无氪公益服|养老 | EA · groups of 8+ · monthly · 4 on average | 2 / 10 |
| RustGalaxy Nexus Japan | EA · groups of 100+ · monthly · 3 on average | 6 / 50 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for TW_LOCAL_台灣原倍服_10/26~11/06_: what is it?
With the force wipe, once a month, TW_LOCAL_台灣原倍服_10/26~11/06_ wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 3 days 4 hours ago. A monthly wipe schedule is published in its tags.
On TW_LOCAL_台灣原倍服_10/26~11/06_, what happens on wipe day?
The average busiest count over recent wipes is 6 players. Peak population for the latest wipe came 7 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 20 it had fallen below half where the hold failed.
Server
What is the hosting location of TW_LOCAL_台灣原倍服_10/26~11/06_?
No region tag is published by TW_LOCAL_台灣原倍服_10/26~11/06_, but the name points to Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 114.35.125.19:28015 is its address.
What Rust build does TW_LOCAL_台灣原倍服_10/26~11/06_ run?
On Windows, TW_LOCAL_台灣原倍服_10/26~11/06_ runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does TW_LOCAL_台灣原倍服_10/26~11/06_ show, and is it up?
As of the latest refresh, TW_LOCAL_台灣原倍服_10/26~11/06_ is online. About 3 days 2 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 91%, or 153 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does TW_LOCAL_台灣原倍服_10/26~11/06_ perform well?
The 48-hour average was 152 server fps; the low was 74. Entity count reached 118,389, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,355 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do TW_LOCAL_台灣原倍服_10/26~11/06_'s tags stand for?
The game's server browser reads the tags TW_LOCAL_台灣原倍服_10/26~11/06_ publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^h (Hardcore): The hardcore mode: scarcer help, sterner survival. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature TW_LOCAL_台灣原倍服_10/26~11/06_?
These Rust Server Analytics lists include TW_LOCAL_台灣原倍服_10/26~11/06_: Community Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Hardcore ^h; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Population
Against other Rust servers, how does TW_LOCAL_台灣原倍服_10/26~11/06_ compare?
Player hours for the last seven days place TW_LOCAL_台灣原倍服_10/26~11/06_ at #3,744, in the top 17% of the ranked field.
How many players does TW_LOCAL_台灣原倍服_10/26~11/06_ carry?
Population at the current refresh: 5 players on TW_LOCAL_台灣原倍服_10/26~11/06_, against 100 slots. Seven-day figures: an average of 1 players and a peak of 12. Across the last 48 hours, 16:00 UTC shows the highest average: 11 players.
Map and rules
How is TW_LOCAL_台灣原倍服_10/26~11/06_ configured, and what rules apply?
No gather rate is given in the name of TW_LOCAL_台灣原倍服_10/26~11/06_. The game's default 8-player group limit is in force. hardcore is the game mode, The hardest mode from Facepunch. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
What is the map for TW_LOCAL_台灣原倍服_10/26~11/06_?
A procedural map of size 4,500 with seed 1962309386, generated by the game, runs on TW_LOCAL_台灣原倍服_10/26~11/06_. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto TW_LOCAL_台灣原倍服_10/26~11/06_?
In the Rust console (F1), enter client.connect 114.35.125.19:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/GWWaE7nkr2.