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Drill-through Server detail

[PvE] Emirald (RU)

Online 109.195.3.171:33215 checked 10m ago

Drill-through
FilterServeris [PvE] Emirald (RU)
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 3/ 200
7-day average 1 peak 5
Rank #2,775 top 12%
Last wipe 27d ago monthly schedule
Next wipe 7d 7h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0246812:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap0.6 daysbetween real wipes
wipe-day peak7players, last three wipes

Coming wipes

InWhen, UTCKind
7d 7hThu 5 Nov, 19:00 UTCFW force wipe
35d 7hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:16 UTC27d ago 7 – running 1
Thu 1 Oct, 17:58 UTC FW27d ago 7 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 34 on average 36 / 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average 22 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 29 on average 16 / 140
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 26 on average 14 / 150
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet EU · no group limit · 1x · monthly · 25 on average 27 / 100
Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] EU · groups of 8+ · monthly · 17 on average 24 / 75

Quick answers

from the figures on this page

Wipe cycle

When does [PvE] Emirald (RU) wipe?

With the force wipe, once a month, [PvE] Emirald (RU) wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 3 hours ago. The tags carry a monthly wipe schedule.

Wipe day on [PvE] Emirald (RU): what should you expect?

Recent wipes averaged a busiest count of 7 players. 28 hours after the latest wipe the crowd peaked.

Server

Which location hosts [PvE] Emirald (RU)?

Without a region tag, [PvE] Emirald (RU) still has a name that points to Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 109.195.3.171:33215.

What Rust build does [PvE] Emirald (RU) run?

On Windows, [PvE] Emirald (RU) runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does [PvE] Emirald (RU) show, and is it up?

[PvE] Emirald (RU) reports online at the current check. The uptime it reports puts the last restart at about 8 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does [PvE] Emirald (RU) perform well?

Over 48 hours the average held at 137 server fps, and the minimum was 91. Entity count reached 149,343, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,589 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on [PvE] Emirald (RU) be read?

The game's server browser reads the tags [PvE] Emirald (RU) publishes: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [PvE] Emirald (RU)?

Among the Rust Server Analytics lists [PvE] Emirald (RU) fits are: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does [PvE] Emirald (RU) sit among Rust servers?

On player hours over seven days, [PvE] Emirald (RU) ranks #2,775, within the top 12% of ranked servers.

How many players does [PvE] Emirald (RU) carry?

[PvE] Emirald (RU) holds 3 players of its 200 slots as of the latest update. Averaging 1 players across seven days, the server reached a peak of 5. The 48-hour peak window is 14:00 UTC, at an average of 4 players.

Map and rules

What are the settings on [PvE] Emirald (RU), and its rules?

No gather rate is given in the name of [PvE] Emirald (RU). No custom group limit: 8 players is the standard. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for [PvE] Emirald (RU)?

[PvE] Emirald (RU) uses a procedural map of size 4,500 with seed 58717924, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join [PvE] Emirald (RU)?

In the Rust console (F1), enter client.connect 109.195.3.171:33215. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players Capacity of 200 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.