142# NEEDFORCRAFT Classic 16.10
Online 109.111.170.145:28016 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 20d 23h | Thu 19 Nov, 11:16 UTC | its own |
| 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 11:16 UTC7d ago | 2 | – | running | 0 |
| Thu 15 Oct, 17:35 UTC13d ago | 3 | held half | 6.7 days | 0 |
| Mon 5 Oct, 12:33 UTC23d ago | 2 | held half | 10.2 days | 0 |
| Fri 2 Oct, 15:21 UTC26d ago | 2 | halved by day 1 | 2.9 days | 0 |
| Fri 18 Sep, 11:48 UTC41d ago | 7 | halved by day 4 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 15 / 100 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 16 on average | 12 / 100 |
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 7 / 200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 8 on average | 10 / 200 |
| Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out | groups of 8+ · biweekly · 6 on average | 4 / 50 |
| Fudge Begynderserver(Casual Beta:Ticket on discord for access) | groups of 8+ · biweekly · 4 on average | 0 / 50 |
Quick answers
from the figures on this pageWipe data
On what cycle does 142# NEEDFORCRAFT Classic 16.10 wipe?
The prediction follows its tag, because too few of 142# NEEDFORCRAFT Classic 16.10's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 13 days 18 hours ago. A wipe every two weeks is stated in its tags.
On 142# NEEDFORCRAFT Classic 16.10, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. 30 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. By day 2.5 it had fallen below half where the hold failed.
Server
In which region does 142# NEEDFORCRAFT Classic 16.10 sit?
No region is published by 142# NEEDFORCRAFT Classic 16.10. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 109.111.170.145:28016 is its address.
Which Rust version is 142# NEEDFORCRAFT Classic 16.10 on?
On Windows, 142# NEEDFORCRAFT Classic 16.10 runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is 142# NEEDFORCRAFT Classic 16.10, and is it online now?
The current status of 142# NEEDFORCRAFT Classic 16.10 is online. About 9 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 93%, or 157 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on 142# NEEDFORCRAFT Classic 16.10 stable?
Server fps averaged 89 over the last 48 hours, with a floor of 50. Buildings, deployables and all other world objects brought the entity total to 105,630. Memory use reached 3,652 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on 142# NEEDFORCRAFT Classic 16.10 carry?
gmrust (Game mode): Survival in the standard Rust format; mp99 (Max players): 99 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play are the tags 142# NEEDFORCRAFT Classic 16.10 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature 142# NEEDFORCRAFT Classic 16.10?
These Rust Server Analytics lists include 142# NEEDFORCRAFT Classic 16.10: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What position does 142# NEEDFORCRAFT Classic 16.10 hold in the server rankings?
Player hours for the last seven days place 142# NEEDFORCRAFT Classic 16.10 at #5,610, in the top 25% of the ranked field.
What is the population of 142# NEEDFORCRAFT Classic 16.10?
Of 99 slots, 2 are filled on 142# NEEDFORCRAFT Classic 16.10 at this refresh. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 10:00 UTC shows the highest average: 2 players.
Map and rules
What are the settings on 142# NEEDFORCRAFT Classic 16.10, and its rules?
Gather rate is not mentioned in the name of 142# NEEDFORCRAFT Classic 16.10. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
The map on 142# NEEDFORCRAFT Classic 16.10: which one is it?
A procedural map of size 4,250 with seed 228074660, generated by the game, runs on 142# NEEDFORCRAFT Classic 16.10. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join 142# NEEDFORCRAFT Classic 16.10?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 109.111.170.145:28016. Find it online at http://needforcraft.ru/.