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Drill-through Server detail

142# NEEDFORCRAFT Classic 16.10

Online 109.111.170.145:28016 checked 11m ago

Drill-through
FilterServeris 142# NEEDFORCRAFT Classic 16.10
Attributes
biweekly wipes vanillamoddedoxide
Last refreshed
Players now 2/ 99
7-day average 0 peak 2
Rank #5,610 top 25%
Last wipe 13d ago biweekly schedule
Next wipe 7d 6h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5213:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2.5

Coming wipes

InWhen, UTCKind
7d 6hThu 5 Nov, 19:00 UTCFW force wipe
20d 23hThu 19 Nov, 11:16 UTCits own
35d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:16 UTC7d ago 2 – running 0
Thu 15 Oct, 17:35 UTC13d ago 3 held half 6.7 days 0
Mon 5 Oct, 12:33 UTC23d ago 2 held half 10.2 days 0
Fri 2 Oct, 15:21 UTC26d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC41d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average 15 / 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 16 on average 12 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 7 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average 10 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 6 on average 4 / 50
Fudge Begynderserver(Casual Beta:Ticket on discord for access) groups of 8+ · biweekly · 4 on average 0 / 50

Quick answers

from the figures on this page

Wipe data

On what cycle does 142# NEEDFORCRAFT Classic 16.10 wipe?

The prediction follows its tag, because too few of 142# NEEDFORCRAFT Classic 16.10's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 13 days 18 hours ago. A wipe every two weeks is stated in its tags.

On 142# NEEDFORCRAFT Classic 16.10, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. 30 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. By day 2.5 it had fallen below half where the hold failed.

Server

In which region does 142# NEEDFORCRAFT Classic 16.10 sit?

No region is published by 142# NEEDFORCRAFT Classic 16.10. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 109.111.170.145:28016 is its address.

Which Rust version is 142# NEEDFORCRAFT Classic 16.10 on?

On Windows, 142# NEEDFORCRAFT Classic 16.10 runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is 142# NEEDFORCRAFT Classic 16.10, and is it online now?

The current status of 142# NEEDFORCRAFT Classic 16.10 is online. About 9 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 93%, or 157 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on 142# NEEDFORCRAFT Classic 16.10 stable?

Server fps averaged 89 over the last 48 hours, with a floor of 50. Buildings, deployables and all other world objects brought the entity total to 105,630. Memory use reached 3,652 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on 142# NEEDFORCRAFT Classic 16.10 carry?

gmrust (Game mode): Survival in the standard Rust format; mp99 (Max players): 99 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play are the tags 142# NEEDFORCRAFT Classic 16.10 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature 142# NEEDFORCRAFT Classic 16.10?

These Rust Server Analytics lists include 142# NEEDFORCRAFT Classic 16.10: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does 142# NEEDFORCRAFT Classic 16.10 hold in the server rankings?

Player hours for the last seven days place 142# NEEDFORCRAFT Classic 16.10 at #5,610, in the top 25% of the ranked field.

What is the population of 142# NEEDFORCRAFT Classic 16.10?

Of 99 slots, 2 are filled on 142# NEEDFORCRAFT Classic 16.10 at this refresh. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 10:00 UTC shows the highest average: 2 players.

Map and rules

What are the settings on 142# NEEDFORCRAFT Classic 16.10, and its rules?

Gather rate is not mentioned in the name of 142# NEEDFORCRAFT Classic 16.10. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

The map on 142# NEEDFORCRAFT Classic 16.10: which one is it?

A procedural map of size 4,250 with seed 228074660, generated by the game, runs on 142# NEEDFORCRAFT Classic 16.10. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join 142# NEEDFORCRAFT Classic 16.10?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 109.111.170.145:28016. Find it online at http://needforcraft.ru/.

Server tags

what each one means

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp99
Max players 99 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.