Rust Server Analytics 89,289 players11,829 servers
All servers
Drill-through Server detail

US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing

Online NA 104.143.3.99:28039 checked 2h ago

Drill-through
FilterServeris US I Jack Rabbit Slims PVE I No Raiding/K…
Attributes
vanillamoddedoxidepve
Last refreshed
Players now 10/ 200
7-day average 13 peak 35
Rank #823 top 4% · #130 in NA
Last wipe 27d ago no schedule published
Next wipe 7d 23h Thu 5 Nov, 19:00 UTC FW
Capacity 5% full

Players

average and peak, with its wipes marked
AveragePeak
01020304020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

wipe-day peak75players, last three wipes

Coming wipes

InWhen, UTCKind
7d 23hThu 5 Nov, 19:00 UTCFW force wipe
35d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 75, 34 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:13 UTC FW27d ago 75 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average 203 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 102 on average 75 / 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average 40 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 32 / 200
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 36 on average 18 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 23 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing wipe?

The force wipe is the only wipe for US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 27 days 1 hours.

Wipe day on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: what should you expect?

Recent wipes averaged a busiest count of 75 players. The highest player count on the latest wipe arrived 34 hours in.

Server

In which region does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing sit?

The NA tag on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 104.143.3.99:28039.

Which Rust version is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing. The protocol has to match before you can join; Steam updates it automatically.

How reliable is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing, and is it online now?

US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing reports online at the current check. Its reported uptime indicates a restart roughly 4 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing stable?

Server fps averaged 52 over the last 48 hours, with a floor of 2. At its highest the entity count was 267,329, including buildings, deployables and all else. Peak memory was 6,688 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America are the tags US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

Population

What position does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing hold in the server rankings?

Ranked on seven-day player hours, US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is #823 overall and #130 in North America, within the top 4% of ranked servers.

At what level does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing run its population?

Of 200 slots, 10 are filled on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing at this refresh. Seven-day figures: an average of 13 players and a peak of 35. Averaged over 48 hours, activity is highest at 23:00 UTC with 21 players.

Settings

What are the settings on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing, and its rules?

The name of US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing does not state a gather rate. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

The map on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: which one is it?

The game generates a procedural map of size 5,000 with seed 309235982 for US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

In the Rust console (F1), enter client.connect 104.143.3.99:28039. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/cuzCYuhQ3X.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^v,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players Capacity of 200 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.