US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing
Online NA 104.143.3.99:28039 checked 2h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 75, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:13 UTC FW27d ago | 75 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 203 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 102 on average | 75 / 200 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 40 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 32 / 200 |
| Orange Dream | Cozy PvE/RP | No KOS | NA · groups of 8+ · biweekly · 36 on average | 18 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 23 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing wipe?
The force wipe is the only wipe for US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 27 days 1 hours.
Wipe day on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: what should you expect?
Recent wipes averaged a busiest count of 75 players. The highest player count on the latest wipe arrived 34 hours in.
Server
In which region does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing sit?
The NA tag on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 104.143.3.99:28039.
Which Rust version is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing. The protocol has to match before you can join; Steam updates it automatically.
How reliable is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing, and is it online now?
US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing reports online at the current check. Its reported uptime indicates a restart roughly 4 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing stable?
Server fps averaged 52 over the last 48 hours, with a floor of 2. At its highest the entity count was 267,329, including buildings, deployables and all else. Peak memory was 6,688 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America are the tags US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.
Population
What position does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing hold in the server rankings?
Ranked on seven-day player hours, US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is #823 overall and #130 in North America, within the top 4% of ranked servers.
At what level does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing run its population?
Of 200 slots, 10 are filled on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing at this refresh. Seven-day figures: an average of 13 players and a peak of 35. Averaged over 48 hours, activity is highest at 23:00 UTC with 21 players.
Settings
What are the settings on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing, and its rules?
The name of US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing does not state a gather rate. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
The map on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: which one is it?
The game generates a procedural map of size 5,000 with seed 309235982 for US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?
In the Rust console (F1), enter client.connect 104.143.3.99:28039. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/cuzCYuhQ3X.