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Drill-through Server detail

A Survivor's Holiday

Online 104.129.132.39:28015 checked 8m ago

Drill-through
FilterServeris A Survivor's Holiday
Attributes
biweekly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #6,321 top 28%
Last wipe 13d ago biweekly schedule
Next wipe 7d 11h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 10

Coming wipes

InWhen, UTCKind
7d 11hThu 5 Nov, 19:00 UTCFW force wipe
14d 16hThu 12 Nov, 23:40 UTCits own
35d 11hThu 3 Dec, 19:00 UTCFW force wipe
42d 16hThu 10 Dec, 23:40 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:40 UTC13d ago 3 – running 1
Thu 1 Oct, 18:07 UTC FW27d ago 4 halved by day 10 14.2 days 0
Fri 18 Sep, 00:35 UTC41d ago 2 held half 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average 27 / 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 16 on average 6 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 3 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average 4 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 5 on average 4 / 50
Fudge Begynderserver(Casual Beta:Ticket on discord for access) groups of 8+ · biweekly · 4 on average 0 / 50

Quick answers

from the figures on this page

Wipe data

The wipe schedule for A Survivor's Holiday: what is it?

The wipe rhythm of A Survivor's Holiday is every 4 weeks on Thursday at 23:40 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 13 days 7 hours ago. Its tags publish a wipe schedule of every two weeks.

Wipe day on A Survivor's Holiday: what should you expect?

Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 38 hours after it began. Above half that peak until the next wipe held in 50% of recent wipes. The fall below half arrived by day 10 when it didn't hold.

Server

In which region does A Survivor's Holiday sit?

No region is published by A Survivor's Holiday. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 104.129.132.39:28015 is its address.

What Rust build does A Survivor's Holiday run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on A Survivor's Holiday. Joining requires the same protocol on your game; Steam handles the update.

What uptime does A Survivor's Holiday show, and is it up?

The current status of A Survivor's Holiday is online. Its reported uptime indicates a restart roughly 11 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does A Survivor's Holiday perform well?

The 48-hour average was 60 server fps; the low was 57. Entity count reached 131,941, covering buildings, deployables and the rest of the world. Peak memory was 4,618 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do A Survivor's Holiday's tags stand for?

Tags from A Survivor's Holiday, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does A Survivor's Holiday appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include A Survivor's Holiday: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does A Survivor's Holiday hold in the server rankings?

Player hours for the last seven days place A Survivor's Holiday at #6,321, in the top 28% of the ranked field.

What is the population of A Survivor's Holiday?

A Survivor's Holiday holds 0 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2. Across the last 48 hours, 11:00 UTC shows the highest average: 1 players.

Settings

What are the settings on A Survivor's Holiday, and its rules?

No gather rate is given in the name of A Survivor's Holiday. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for A Survivor's Holiday?

A procedural map of size 4,500 with seed 1442434928, generated by the game, runs on A Survivor's Holiday. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto A Survivor's Holiday?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.129.132.39:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.