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Drill-through Server detail

Eternal AU 2x - Pre-Server

Offline OC 103.193.81.106:28030 checked 19d ago

Drill-through
FilterServeris Eternal AU 2x - Pre-Server
Attributes
2x biweekly wipes moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,842 top 72% · #194 in OC
Last wipe 21d ago biweekly schedule
Next wipe 7d 3h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers, top 90% in OC. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap2.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
7d 3hThu 5 Nov, 19:00 UTCFW force wipe
20d 15hThu 19 Nov, 06:56 UTCits own
35d 3hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 8 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:56 UTC21d ago 4 – running 0
Mon 5 Oct, 09:12 UTC24d ago 1 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rust Perth | 2x | Fortnightly | Convoys | OC · groups of 8+ · 2x · biweekly · 1 on average 0 / 50
[AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom Events OC · groups of 8+ · 2x · biweekly · 1 on average 0 / 40
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 80 on average 2 / 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 63 on average 10 / 75
HollowServers.co AU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPED OC · groups of 8+ · 3x · biweekly · 5 on average 2 / 150
[AU] Rust Refined 3X |solo/duo/trio/quad|Noob Friendly|QOL OC · groups of 20+ · 3x · biweekly · 1 on average 0 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Eternal AU 2x - Pre-Server: what is it?

The prediction follows its tag, because too few of Eternal AU 2x - Pre-Server's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 21 days 8 hours. Its tags publish a wipe schedule of every two weeks.

On Eternal AU 2x - Pre-Server, what happens on wipe day?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 4 hours in. Above half that peak until the next wipe held in 100% of recent wipes.

Server

Which location hosts Eternal AU 2x - Pre-Server?

The OC tag on Eternal AU 2x - Pre-Server lists it in Oceania. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 103.193.81.106:28030.

Which Rust version is Eternal AU 2x - Pre-Server on?

On Linux, Eternal AU 2x - Pre-Server runs Rust network protocol 2634 and build 167058. Your game must match the protocol to join, and Steam applies that update.

What uptime does Eternal AU 2x - Pre-Server show, and is it up?

Last seen 19 days 17 hours ago, Eternal AU 2x - Pre-Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 5 October 2026.

Tags

Which meanings do the tags on Eternal AU 2x - Pre-Server carry?

gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts12 (Group limit): The cap is 12 players per team; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167058 (Build): Game build: 167058; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; OC (Oceania): The server browser files it under Oceania; oxidation (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags Eternal AU 2x - Pre-Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Eternal AU 2x - Pre-Server?

These Rust Server Analytics lists include Eternal AU 2x - Pre-Server: Rust servers with a 2x gather rate, Best Australian and Oceania Rust servers and Modded Rust servers: live data. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Player numbers

Where does Eternal AU 2x - Pre-Server sit among Rust servers?

Eternal AU 2x - Pre-Server holds #15,842 on seven-day player hours and #194 in Oceania, inside the top 72% of the ranked field.

At what level does Eternal AU 2x - Pre-Server run its population?

Eternal AU 2x - Pre-Server is offline at this refresh; the last contact was 19 days 17 hours ago.

Map and rules

What are the settings on Eternal AU 2x - Pre-Server, and its rules?

Gather at 2x on Eternal AU 2x - Pre-Server, according to the server name. A maximum of 12 players per group applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.

How to join

How can a player join Eternal AU 2x - Pre-Server?

In the Rust console (F1), enter client.connect 103.193.81.106:28030. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,OC,gmrust,cs167058,ts12,^o^z,oxidation

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts12
Group limit The cap is 12 players per team.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167058
Build Game build: 167058.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Region

OC
Oceania The server browser files it under Oceania.

Other

oxidation
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.