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Drill-through Server detail

Rust Perth | 2x | Fortnightly | Convoys |

Online OC 45.121.208.22:49015 checked 21m ago

Drill-through
FilterServeris Rust Perth | 2x | Fortnightly | Convoys |
Attributes
2x biweekly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 1 peak 13
Rank #2,585 top 12% · #71 in OC
Last wipe 12d ago biweekly schedule
Next wipe 8d 1h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 35% in OC. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 11

Coming wipes

InWhen, UTCKind
8d 1hThu 5 Nov, 19:00 UTCFW force wipe
15d 1hThu 12 Nov, 19:01 UTCits own
36d 1hThu 3 Dec, 19:00 UTCFW force wipe
43d 1hThu 10 Dec, 19:01 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:01 UTC12d ago 4 – running 0
Thu 1 Oct, 19:01 UTC FW26d ago 5 halved by day 11 14 days 0
Thu 17 Sep, 19:01 UTC40d ago 4 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 80 on average 0 / 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 62 on average 23 / 75
HollowServers.co AU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPED OC · groups of 8+ · 3x · biweekly · 6 on average 0 / 150
[AU/NZ] RustAU - 2x Solo / Duo / Trio (Monthly) OC · groups of 8+ · 2x · monthly · 1 on average 0 / 100
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 68 on average 36 / 150
Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 28 on average 11 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Rust Perth | 2x | Fortnightly | Convoys |: what is it?

Rust Perth | 2x | Fortnightly | Convoys | follows a wipe rhythm of every 4 weeks on Thursday at 19:01 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 12 days 22 hours ago. Its tags publish a wipe schedule of every two weeks.

On Rust Perth | 2x | Fortnightly | Convoys |, what happens on wipe day?

Across recent wipes the busiest point averaged 4 players. 32 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. By day 11 it had fallen below half where the hold failed.

Server

What is the hosting location of Rust Perth | 2x | Fortnightly | Convoys |?

Its OC tag puts Rust Perth | 2x | Fortnightly | Convoys | in Oceania. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 45.121.208.22:49015.

Which Rust version is Rust Perth | 2x | Fortnightly | Convoys | on?

Rust network protocol 2635 and build 168909 on Windows is the setup for Rust Perth | 2x | Fortnightly | Convoys |. Your game must match the protocol to join, and Steam applies that update.

Is Rust Perth | 2x | Fortnightly | Convoys | up, and how steady is its uptime?

The current status of Rust Perth | 2x | Fortnightly | Convoys | is online. The uptime it reports puts the last restart at about 19 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Rust Perth | 2x | Fortnightly | Convoys | perform well?

Server fps averaged 60 over the last 48 hours, with a floor of 60. Buildings, deployables and all other world objects brought the entity total to 84,339. Memory use reached 3,060 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Rust Perth | 2x | Fortnightly | Convoys | be read?

Tags from Rust Perth | 2x | Fortnightly | Convoys |, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): Wipes come once a fortnight; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; OC (Oceania): Oceania is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Rust Perth | 2x | Fortnightly | Convoys |?

The following Rust Server Analytics lists count Rust Perth | 2x | Fortnightly | Convoys | among their servers: Rust servers with a 2x gather rate, Best Australian and Oceania Rust servers and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player numbers

Against other Rust servers, how does Rust Perth | 2x | Fortnightly | Convoys | compare?

Ranked on seven-day player hours, Rust Perth | 2x | Fortnightly | Convoys | is #2,585 overall and #71 in Oceania, within the top 12% of ranked servers.

How many players does Rust Perth | 2x | Fortnightly | Convoys | carry?

Population at the current refresh: 0 players on Rust Perth | 2x | Fortnightly | Convoys |, against 50 slots. Averaging 1 players across seven days, the server reached a peak of 13. Across the last 48 hours, 07:00 UTC shows the highest average: 4 players.

Map and rules

How is Rust Perth | 2x | Fortnightly | Convoys | configured, and what rules apply?

2x gathering is what Rust Perth | 2x | Fortnightly | Convoys | states in its name. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on Rust Perth | 2x | Fortnightly | Convoys |: which one is it?

A procedural map of size 3,750 with seed 1337, generated by the game, runs on Rust Perth | 2x | Fortnightly | Convoys |. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

How to join

How can a player join Rust Perth | 2x | Fortnightly | Convoys |?

In the Rust console (F1), enter client.connect 45.121.208.22:49015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,OC,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Region

OC
Oceania Oceania is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.