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Drill-through Server detail

[ZA]MadHouse-Test| South-Africa

Offline 102.39.90.175:28025 checked 7d ago

Drill-through
FilterServeris [ZA]MadHouse-Test| South-Africa
Attributes
biweekly wipes vanillamoddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,437 top 69%
Last wipe 7d ago biweekly schedule
Next wipe 6d 19h Wed 4 Nov, 15:15 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Next wipe Wednesday 4 November, 15:15 UTC, in 6d 19h. Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Intoxicated ZA Vanilla 1 - 15 Oct AF · groups of 8+ · biweekly · 7 on average 4 / 100
Intoxicated ZA Vanilla 3 - 01 Oct AF · groups of 8+ · monthly · 19 on average 25 / 150
ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average 2 / 50
Voodoo ZA AF · groups of 8+ · monthly · 1 on average 4 / 100
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 39 on average 31 / 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average 5 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [ZA]MadHouse-Test| South-Africa: what is it?

The estimate for [ZA]MadHouse-Test| South-Africa's next wipe comes from biweekly: 14 days after its last wipe. Wednesday 4 November at 15:15 UTC is when its next wipe is due. 7 days 4 hours ago the current world was made. A wipe every two weeks is stated in its tags.

Server

In which region does [ZA]MadHouse-Test| South-Africa sit?

No region tag is published by [ZA]MadHouse-Test| South-Africa, but the name points to Africa. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 102.39.90.175:28025.

What Rust build does [ZA]MadHouse-Test| South-Africa run?

Rust network protocol 2634 and build 167781 on Windows is the setup for [ZA]MadHouse-Test| South-Africa. Joining requires the same protocol on your game; Steam handles the update.

How reliable is [ZA]MadHouse-Test| South-Africa, and is it online now?

Last seen 7 days 4 hours ago, [ZA]MadHouse-Test| South-Africa now reports offline. Uptime over the last full days (6) was 0%, or 0 of 144 hours. It entered Rust Server Analytics records on 21 October 2026.

Tags

Which meanings do the tags on [ZA]MadHouse-Test| South-Africa carry?

The game's server browser reads the tags [ZA]MadHouse-Test| South-Africa publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [ZA]MadHouse-Test| South-Africa?

Among the Rust Server Analytics lists [ZA]MadHouse-Test| South-Africa fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Where does [ZA]MadHouse-Test| South-Africa sit among Rust servers?

On player hours over seven days, [ZA]MadHouse-Test| South-Africa ranks #15,437, within the top 69% of ranked servers.

How many players does [ZA]MadHouse-Test| South-Africa carry?

No response from [ZA]MadHouse-Test| South-Africa at the latest check, with a last sighting 7 days 4 hours ago. The seven-day mean for this server is 0 players.

Settings

How is [ZA]MadHouse-Test| South-Africa configured, and what rules apply?

No gather rate is given in the name of [ZA]MadHouse-Test| South-Africa. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for [ZA]MadHouse-Test| South-Africa?

A procedural map, generated by the game, runs on [ZA]MadHouse-Test| South-Africa.

Connection

How do you connect to [ZA]MadHouse-Test| South-Africa?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 102.39.90.175:28025.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.