[ZA]MadHouse-Test| South-Africa
Offline 102.39.90.175:28025 checked 7d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Wednesday 4 November, 15:15 UTC, in 6d 19h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Intoxicated ZA Vanilla 1 - 15 Oct | AF · groups of 8+ · biweekly · 7 on average | 4 / 100 |
| Intoxicated ZA Vanilla 3 - 01 Oct | AF · groups of 8+ · monthly · 19 on average | 25 / 150 |
| ServerZ Rust Monthly ZA | AF · groups of 8+ · monthly · 1 on average | 2 / 50 |
| Voodoo ZA | AF · groups of 8+ · monthly · 1 on average | 4 / 100 |
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 39 on average | 31 / 100 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 17 on average | 5 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [ZA]MadHouse-Test| South-Africa: what is it?
The estimate for [ZA]MadHouse-Test| South-Africa's next wipe comes from biweekly: 14 days after its last wipe. Wednesday 4 November at 15:15 UTC is when its next wipe is due. 7 days 4 hours ago the current world was made. A wipe every two weeks is stated in its tags.
Server
In which region does [ZA]MadHouse-Test| South-Africa sit?
No region tag is published by [ZA]MadHouse-Test| South-Africa, but the name points to Africa. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 102.39.90.175:28025.
What Rust build does [ZA]MadHouse-Test| South-Africa run?
Rust network protocol 2634 and build 167781 on Windows is the setup for [ZA]MadHouse-Test| South-Africa. Joining requires the same protocol on your game; Steam handles the update.
How reliable is [ZA]MadHouse-Test| South-Africa, and is it online now?
Last seen 7 days 4 hours ago, [ZA]MadHouse-Test| South-Africa now reports offline. Uptime over the last full days (6) was 0%, or 0 of 144 hours. It entered Rust Server Analytics records on 21 October 2026.
Tags
Which meanings do the tags on [ZA]MadHouse-Test| South-Africa carry?
The game's server browser reads the tags [ZA]MadHouse-Test| South-Africa publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [ZA]MadHouse-Test| South-Africa?
Among the Rust Server Analytics lists [ZA]MadHouse-Test| South-Africa fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Where does [ZA]MadHouse-Test| South-Africa sit among Rust servers?
On player hours over seven days, [ZA]MadHouse-Test| South-Africa ranks #15,437, within the top 69% of ranked servers.
How many players does [ZA]MadHouse-Test| South-Africa carry?
No response from [ZA]MadHouse-Test| South-Africa at the latest check, with a last sighting 7 days 4 hours ago. The seven-day mean for this server is 0 players.
Settings
How is [ZA]MadHouse-Test| South-Africa configured, and what rules apply?
No gather rate is given in the name of [ZA]MadHouse-Test| South-Africa. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [ZA]MadHouse-Test| South-Africa?
A procedural map, generated by the game, runs on [ZA]MadHouse-Test| South-Africa.
Connection
How do you connect to [ZA]MadHouse-Test| South-Africa?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 102.39.90.175:28025.