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Drill-through Server detail

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 14d ago

Drill-through
FilterServeris [ZA]MadHouse-Test| South-Africa
Attributes
biweekly wipes vanillamoddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,199 top 70%
Last wipe 14d ago biweekly schedule
Next wipe 7d 1h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap27.3 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 1hThu 5 Nov, 19:00 UTCFW force wipe
13d 4hWed 11 Nov, 22:27 UTCits own
27d 4hWed 25 Nov, 22:27 UTCits own
35d 1hThu 3 Dec, 19:00 UTCFW force wipe
41d 4hWed 9 Dec, 22:27 UTCits own

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC14d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped AF · groups of 8+ · biweekly · 7 on average 51 / 100
Intoxicated ZA Vanilla 3 - 01 Oct AF · groups of 8+ · monthly · 18 on average 19 / 150
ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average 3 / 50
Voodoo ZA AF · groups of 8+ · monthly · 1 on average 0 / 100
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 43 on average 28 / 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 15 on average 3 / 100

Quick answers

from the figures on this page

Wipe cycle

When does [ZA]MadHouse-Test| South-Africa wipe?

The tag sets the prediction: too few of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm its schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 14 days 19 hours. A wipe every two weeks is stated in its tags.

Wipe day on [ZA]MadHouse-Test| South-Africa: what should you expect?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server details

Which location hosts [ZA]MadHouse-Test| South-Africa?

The name of [ZA]MadHouse-Test| South-Africa points to Africa, though no region tag is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 102.39.118.251:28025 is its address.

Which Rust version is [ZA]MadHouse-Test| South-Africa on?

The platform is Windows, with Rust network protocol 2634 and build 167781 running on [ZA]MadHouse-Test| South-Africa. The protocol has to match before you can join; Steam updates it automatically.

How reliable is [ZA]MadHouse-Test| South-Africa, and is it online now?

Offline at this refresh: [ZA]MadHouse-Test| South-Africa, last seen 14 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

How should the tags on [ZA]MadHouse-Test| South-Africa be read?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes come once a fortnight; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon are the tags [ZA]MadHouse-Test| South-Africa publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [ZA]MadHouse-Test| South-Africa?

The following Rust Server Analytics lists count [ZA]MadHouse-Test| South-Africa among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player numbers

What position does [ZA]MadHouse-Test| South-Africa hold in the server rankings?

Player hours for the last seven days place [ZA]MadHouse-Test| South-Africa at #15,199, in the top 70% of the ranked field.

What is the population of [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa is offline at this refresh; the last contact was 14 days 19 hours ago.

Map and rules

How is [ZA]MadHouse-Test| South-Africa configured, and what rules apply?

No gather rate is given in the name of [ZA]MadHouse-Test| South-Africa. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [ZA]MadHouse-Test| South-Africa: which one is it?

A procedural map of size 3,000 with seed 144600381, generated by the game, runs on [ZA]MadHouse-Test| South-Africa. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join [ZA]MadHouse-Test| South-Africa?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 102.39.118.251:28025. https://discord.com/invite/cDHcf229qe is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.