[ZA]MadHouse-Test| South-Africa
Offline 102.39.118.251:28025 checked 14d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 1h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 4h | Wed 11 Nov, 22:27 UTC | its own |
| 27d 4h | Wed 25 Nov, 22:27 UTC | its own |
| 35d 1h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 4h | Wed 9 Dec, 22:27 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC14d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:58 UTC42d ago | 1 | halved by day 1 | 27.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped | AF · groups of 8+ · biweekly · 7 on average | 51 / 100 |
| Intoxicated ZA Vanilla 3 - 01 Oct | AF · groups of 8+ · monthly · 18 on average | 19 / 150 |
| ServerZ Rust Monthly ZA | AF · groups of 8+ · monthly · 1 on average | 3 / 50 |
| Voodoo ZA | AF · groups of 8+ · monthly · 1 on average | 0 / 100 |
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 43 on average | 28 / 100 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 15 on average | 3 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does [ZA]MadHouse-Test| South-Africa wipe?
The tag sets the prediction: too few of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm its schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 14 days 19 hours. A wipe every two weeks is stated in its tags.
Wipe day on [ZA]MadHouse-Test| South-Africa: what should you expect?
The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.
Server details
Which location hosts [ZA]MadHouse-Test| South-Africa?
The name of [ZA]MadHouse-Test| South-Africa points to Africa, though no region tag is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 102.39.118.251:28025 is its address.
Which Rust version is [ZA]MadHouse-Test| South-Africa on?
The platform is Windows, with Rust network protocol 2634 and build 167781 running on [ZA]MadHouse-Test| South-Africa. The protocol has to match before you can join; Steam updates it automatically.
How reliable is [ZA]MadHouse-Test| South-Africa, and is it online now?
Offline at this refresh: [ZA]MadHouse-Test| South-Africa, last seen 14 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.
Lists and tags
How should the tags on [ZA]MadHouse-Test| South-Africa be read?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes come once a fortnight; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon are the tags [ZA]MadHouse-Test| South-Africa publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [ZA]MadHouse-Test| South-Africa?
The following Rust Server Analytics lists count [ZA]MadHouse-Test| South-Africa among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player numbers
What position does [ZA]MadHouse-Test| South-Africa hold in the server rankings?
Player hours for the last seven days place [ZA]MadHouse-Test| South-Africa at #15,199, in the top 70% of the ranked field.
What is the population of [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa is offline at this refresh; the last contact was 14 days 19 hours ago.
Map and rules
How is [ZA]MadHouse-Test| South-Africa configured, and what rules apply?
No gather rate is given in the name of [ZA]MadHouse-Test| South-Africa. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.
The map on [ZA]MadHouse-Test| South-Africa: which one is it?
A procedural map of size 3,000 with seed 144600381, generated by the game, runs on [ZA]MadHouse-Test| South-Africa. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join [ZA]MadHouse-Test| South-Africa?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 102.39.118.251:28025. https://discord.com/invite/cDHcf229qe is its website.