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Drill-through Server detail

Mudds PvE Rust Server

Offline 99.106.112.153:28015 checked 27d ago

Drill-through
FilterServeris Mudds PvE Rust Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,950 top 69%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep3 Oct6 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:38 UTC27d ago 0 – running 0
Thu 24 Sep, 15:30 UTC35d ago 1 – 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 127 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 195 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 74 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average 222 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 348 / 350

Quick answers

from the figures on this page

Wipe cycle

When does Mudds PvE Rust Server wipe?

Too few wipes on record for Mudds PvE Rust Server to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 17 hours ago.

On Mudds PvE Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

What is the hosting location of Mudds PvE Rust Server?

No region is published by Mudds PvE Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 99.106.112.153:28015 is its address.

Which Rust version is Mudds PvE Rust Server on?

The platform is Windows, with Rust network protocol 2634 and build 166494 running on Mudds PvE Rust Server. Your game must match the protocol to join, and Steam applies that update.

How reliable is Mudds PvE Rust Server, and is it online now?

Last seen 27 days 17 hours ago, Mudds PvE Rust Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 23 September 2026.

Lists and tags

Which meanings do the tags on Mudds PvE Rust Server carry?

gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Player slots: 5; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): Build number 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins are the tags Mudds PvE Rust Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Mudds PvE Rust Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Mudds PvE Rust Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does Mudds PvE Rust Server compare?

The seven-day player-hours rank for Mudds PvE Rust Server is #15,950, inside the top 69% of all ranked servers.

How many players does Mudds PvE Rust Server carry?

The last sighting of Mudds PvE Rust Server was 27 days 17 hours ago; it is offline at this refresh.

Settings

What are the settings on Mudds PvE Rust Server, and its rules?

The name of Mudds PvE Rust Server does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Mudds PvE Rust Server: which one is it?

Mudds PvE Rust Server uses a procedural map, which the game generates.

Connection

How do you connect to Mudds PvE Rust Server?

In the Rust console (F1), enter client.connect 99.106.112.153:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Player slots: 5.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs166494
Build Build number 166494.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.