Rikishi Rust
Online 98.43.183.67:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:25 UTC FW26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 158 on average | 47 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 53 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 27 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 10 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Rikishi Rust: what is it?
With the force wipe, once a month, Rikishi Rust wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 26 days 10 hours ago.
Wipe day on Rikishi Rust: what should you expect?
Across recent wipes the busiest point averaged 3 players. The highest player count on the latest wipe arrived 6 hours in.
Server details
Which location hosts Rikishi Rust?
A region is not published by Rikishi Rust. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 98.43.183.67:28015.
Which Rust version is Rikishi Rust on?
Rust network protocol 2635 and build 168909 on Linux is the setup for Rikishi Rust. The protocol has to match before you can join; Steam updates it automatically.
Is Rikishi Rust up, and how steady is its uptime?
Rikishi Rust reports online at the current check. The uptime it reports puts the last restart at about 2 days 6 hours ago. Of 168 hours in the last 7 full days, 52 were up: 31%. It entered Rust Server Analytics records on 19 September 2026.
What performance does Rikishi Rust show?
The 48-hour average was 83 server fps; the low was 64. Buildings, deployables and all other world objects brought the entity total to 96,821. At its highest, memory use was 3,475 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on Rikishi Rust be read?
The game's server browser reads the tags Rikishi Rust publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; rustmaps (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rikishi Rust?
These Rust Server Analytics lists include Rikishi Rust: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Rikishi Rust hold in the server rankings?
Player hours for the last seven days place Rikishi Rust at #12,848, in the top 58% of the ranked field.
How many players does Rikishi Rust carry?
Of 10 slots, 0 are filled on Rikishi Rust at this refresh. Seven-day figures: an average of 0 players and a peak of 1.
Map and rules
How is Rikishi Rust configured, and what rules apply?
Gather rate is not mentioned in the name of Rikishi Rust. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for Rikishi Rust?
A custom map of size 4,000 is used on Rikishi Rust; its file is published and downloadable here.
Connection
What is the way onto Rikishi Rust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 98.43.183.67:28015.