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Drill-through Server detail

[US] Skippy's Test Lab | 5x | PVE |

Offline NA 98.2.204.240:28015 checked 19h ago

Drill-through
FilterServeris [US] Skippy's Test Lab | 5x | PVE |
Attributes
5x monthly wipes vanillamoddedcarbon
Last refreshed
Players now 1/ 20
7-day average 0 peak 2
Rank #5,591 top 25% · #932 in NA
Last wipe 25d ago monthly schedule
Next wipe 7d 20h Thu 5 Nov, 19:00 UTC FW
Capacity 5% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75123:0002:0006:0019:0023:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040023:0002:0006:0019:0023:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average 14 / 200
AnythingGoes | 100x PvP | No BP | Kits | MyMini NA · groups of 16+ · 100x · monthly · 4 on average 7 / 50
Builders Like Us NA · groups of 32+ · monthly · 2 on average 4 / 100
TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! NA · groups of 8+ · monthly · 1 on average 2 / 200
Zyzzx's Hangout2 NA · groups of 8+ · monthly · 1 on average 1 / 50
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 172 / 999

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [US] Skippy's Test Lab | 5x | PVE |: what is it?

The estimate for [US] Skippy's Test Lab | 5x | PVE |'s next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 25 days 22 hours ago the current world was made. The tags carry a monthly wipe schedule.

Server

Which location hosts [US] Skippy's Test Lab | 5x | PVE |?

The NA tag on [US] Skippy's Test Lab | 5x | PVE | lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 98.2.204.240:28015 is its address.

Which Rust version is [US] Skippy's Test Lab | 5x | PVE | on?

On Windows, [US] Skippy's Test Lab | 5x | PVE | runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is [US] Skippy's Test Lab | 5x | PVE | up, and how steady is its uptime?

Last seen 19 hours ago, [US] Skippy's Test Lab | 5x | PVE | now reports offline. About 9 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 57%, or 96 of 168 hours. It entered Rust Server Analytics records on 19 October 2026.

Is performance on [US] Skippy's Test Lab | 5x | PVE | stable?

The 48-hour average was 134 server fps; the low was 56. Buildings, deployables and all other world objects brought the entity total to 90,299. Memory use reached 3,524 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on [US] Skippy's Test Lab | 5x | PVE | carry?

Tags from [US] Skippy's Test Lab | 5x | PVE |, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^c (Creative): Build what you want in a sandbox with gathering removed; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does [US] Skippy's Test Lab | 5x | PVE | appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [US] Skippy's Test Lab | 5x | PVE | fits are: 5x Rust servers, measured live, Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Population

Where does [US] Skippy's Test Lab | 5x | PVE | sit among Rust servers?

[US] Skippy's Test Lab | 5x | PVE | holds #5,591 on seven-day player hours and #932 in North America, inside the top 25% of the ranked field.

How many players does [US] Skippy's Test Lab | 5x | PVE | carry?

The last sighting of [US] Skippy's Test Lab | 5x | PVE | was 19 hours ago; it is offline at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 06:00 UTC with 1 players.

Map and rules

How is [US] Skippy's Test Lab | 5x | PVE | configured, and what rules apply?

5x gathering is what [US] Skippy's Test Lab | 5x | PVE | states in its name. The game's default 8-player group limit is in force. It runs build & creative, sandbox building, no gathering. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

The map on [US] Skippy's Test Lab | 5x | PVE |: which one is it?

The game generates a procedural map of size 4,500 with seed 1337 for [US] Skippy's Test Lab | 5x | PVE |. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

How to join

What is the way onto [US] Skippy's Test Lab | 5x | PVE |?

In the Rust console (F1), enter client.connect 98.2.204.240:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^m,^v,^c,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players Player slots: 20.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^c
Creative Build what you want in a sandbox with gathering removed.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.