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Drill-through Server detail

Czar's Test Site

Offline 98.192.201.112:28015 checked 4h ago

Drill-through
FilterServeris Czar's Test Site
Attributes
moddedoxide
Last refreshed
Players now 1/ 10
7-day average 1 peak 1
Rank #5,917 top 27%
Last wipe 3d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75108:0000:0002:0005:0001:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510008:0000:0002:0005:0001:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct10 Oct16 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:01 UTC3d ago 1 – running 1
Fri 23 Oct, 04:06 UTC5d ago 1 – 1.8 days 1
Mon 5 Oct, 01:46 UTC23d ago 1 held half 18.1 days 0
Sat 26 Sep, 04:04 UTC32d ago 0 – 8.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 117 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 117 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 47 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 24 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Czar's Test Site wipe?

With irregular wipe times, Czar's Test Site offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 3 days 7 hours ago.

Wipe day on Czar's Test Site: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

In which region does Czar's Test Site sit?

No region is published by Czar's Test Site. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 98.192.201.112:28015.

Which Rust version is Czar's Test Site on?

On Windows, Czar's Test Site runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does Czar's Test Site show, and is it up?

Offline at this refresh: Czar's Test Site, last seen 4 hours ago. Its reported uptime indicates a restart roughly 3 hours ago. Uptime over the last full days (7) was 16%, or 27 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.

What performance does Czar's Test Site show?

Over 48 hours the average held at 69 server fps, and the minimum was 53. Entity count reached 99,773, covering buildings, deployables and the rest of the world. Memory use reached 2,610 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on Czar's Test Site be read?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Czar's Test Site publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Czar's Test Site?

These Rust Server Analytics lists include Czar's Test Site: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Where does Czar's Test Site sit among Rust servers?

On player hours over seven days, Czar's Test Site ranks #5,917, within the top 27% of ranked servers.

What is the population of Czar's Test Site?

The last sighting of Czar's Test Site was 4 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 1. Averaged over 48 hours, activity is highest at 08:00 UTC with 1 players.

Settings

What are the settings on Czar's Test Site, and its rules?

No gather rate is given in the name of Czar's Test Site. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for Czar's Test Site?

Czar's Test Site uses a procedural map of size 4,250 with seed 1785020316, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to Czar's Test Site?

In the Rust console (F1), enter client.connect 98.192.201.112:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.