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Drill-through Server detail

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 34d ago

Drill-through
FilterServeris Chrayntopia-dev
Attributes
moddedcarbon
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #16,226 top 71%
Last wipe 34d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 25 SepThu 24 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 05:39 UTC34d ago 0 – running 0
Thu 24 Sep, 14:31 UTC35d ago 0 – 0.6 days 0
Thu 17 Sep, 01:42 UTC42d ago 2 halved by day 1 7.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 16 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 52 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 231 / 260

Quick answers

from the figures on this page

Wipe data

When does Chrayntopia-dev wipe?

With irregular wipe times, Chrayntopia-dev offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 34 days 18 hours ago the current world was made.

Wipe day on Chrayntopia-dev: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.

Server details

Which location hosts Chrayntopia-dev?

No region appears in what Chrayntopia-dev publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 98.142.0.118:28015.

What Rust build does Chrayntopia-dev run?

On Linux, Chrayntopia-dev runs Rust network protocol 2633 and build 165217. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Chrayntopia-dev, and is it online now?

The current status is offline for Chrayntopia-dev, with the last sighting 34 days 17 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

How should the tags on Chrayntopia-dev be read?

gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Chrayntopia-dev publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Chrayntopia-dev appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Chrayntopia-dev fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does Chrayntopia-dev compare?

The seven-day player-hours rank for Chrayntopia-dev is #16,226, inside the top 71% of all ranked servers.

At what level does Chrayntopia-dev run its population?

Chrayntopia-dev is offline at this refresh; the last contact was 34 days 17 hours ago.

Settings

What settings and rules does Chrayntopia-dev use?

Gather rate is not mentioned in the name of Chrayntopia-dev. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Chrayntopia-dev: which one is it?

The game generates a procedural map of size 4,250 with seed 2026832128 for Chrayntopia-dev. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

How to join

How can a player join Chrayntopia-dev?

In the Rust console (F1), enter client.connect 98.142.0.118:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp0
Max players Capacity of 0 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.