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Drill-through Server detail

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 2d ago

Drill-through
FilterServeris Chrayntopia-dev
Attributes
moddedcarbon
Last refreshed
Players now 0/ ?
7-day average 0 peak 2
Rank #9,273 top 42%
Last wipe 8d ago no schedule published
Next wipe 7d 8h Thu 5 Nov, 19:00 UTC FW

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 8hThu 5 Nov, 19:00 UTCFW force wipe
14d 1hThu 12 Nov, 12:34 UTCits own
21d 12hThu 19 Nov, 23:28 UTCits own
28d 23hFri 27 Nov, 10:22 UTCits own
35d 8hThu 3 Dec, 19:00 UTCFW force wipe
36d 10hFri 4 Dec, 21:17 UTCits own
43d 21hSat 12 Dec, 08:11 UTCits own

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 03:51 UTC8d ago 3+1 queue – running 0
Tue 13 Oct, 05:07 UTC16d ago 2 halved by day 1 7.9 days 0
Mon 5 Oct, 18:12 UTC23d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC30d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC31d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 143 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 77 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 19 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Chrayntopia-dev wipe?

The recent interval between wipes on Chrayntopia-dev is about 7 days. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 8 days 6 hours ago the current world was made.

On Chrayntopia-dev, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. On the latest wipe 1 more waited in the queue as the crowd peaked 23 hours after the wipe. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server details

In which region does Chrayntopia-dev sit?

A region is not published by Chrayntopia-dev. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 98.142.0.118:28015 is its address.

What Rust build does Chrayntopia-dev run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Chrayntopia-dev. Joining requires the same protocol on your game; Steam handles the update.

Is Chrayntopia-dev up, and how steady is its uptime?

Last seen 2 days ago, Chrayntopia-dev now reports offline. Of 168 hours in the last 7 full days, 131 were up: 78%. 25 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Chrayntopia-dev be read?

gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins are the tags Chrayntopia-dev publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Chrayntopia-dev appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Chrayntopia-dev among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Chrayntopia-dev hold in the server rankings?

The seven-day player-hours rank for Chrayntopia-dev is #9,273, inside the top 42% of all ranked servers.

At what level does Chrayntopia-dev run its population?

The last sighting of Chrayntopia-dev was 2 days ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 2.

Map and rules

How is Chrayntopia-dev configured, and what rules apply?

The name of Chrayntopia-dev does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Chrayntopia-dev?

Chrayntopia-dev uses a procedural map of size 4,250 with seed 50000, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.

How to join

How do you connect to Chrayntopia-dev?

In the Rust console (F1), enter client.connect 98.142.0.118:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Capacity of 0 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.