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Drill-through Server detail

Chrayntopia-dev

Online 98.142.0.118:28015 checked 8m ago

Drill-through
FilterServeris Chrayntopia-dev
Attributes
moddedcarbon
Last refreshed
Players now 0/ ?
7-day average 0 peak 1
Rank #10,600 top 48%
Last wipe 6d ago no schedule published
Next wipe – too few wipes seen yet

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75110:0017:0000:0007:0014:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040010:0017:0000:0007:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:02 UTC6d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 34 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 34 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 31 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 4 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Chrayntopia-dev wipe?

With too few of its wipes on record, Chrayntopia-dev's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 6 days 7 hours.

Server details

In which region does Chrayntopia-dev sit?

No region is published by Chrayntopia-dev. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 98.142.0.118:28015.

Which Rust version is Chrayntopia-dev on?

On Linux, Chrayntopia-dev runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is Chrayntopia-dev up, and how steady is its uptime?

As of the latest refresh, Chrayntopia-dev is online. Its reported uptime indicates a restart roughly 4 hours ago. 92% uptime over the last 1 full day, equal to 22 of 24 hours. The first sighting of it by Rust Server Analytics was on 27 October 2026.

Does Chrayntopia-dev perform well?

The 48-hour average was 180 server fps; the low was 121. Buildings, deployables and all other world objects brought the entity total to 110,505. At its highest, memory use was 4,256 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Chrayntopia-dev be read?

The game's server browser reads the tags Chrayntopia-dev publishes: gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): 0 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Chrayntopia-dev appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Chrayntopia-dev: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does Chrayntopia-dev compare?

The seven-day player-hours rank for Chrayntopia-dev is #10,600, inside the top 48% of all ranked servers.

How many players does Chrayntopia-dev carry?

As of the latest update, Chrayntopia-dev reports 0 players. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 00:00 UTC shows the highest average: 1 players.

Map and rules

What are the settings on Chrayntopia-dev, and its rules?

No gather rate is given in the name of Chrayntopia-dev. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Chrayntopia-dev: which one is it?

A procedural map of size 4,250 with seed 50000, generated by the game, runs on Chrayntopia-dev. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.

How to join

How do you connect to Chrayntopia-dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 98.142.0.118:28015.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp0
Max players 0 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.