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Drill-through Server detail

JustifiedGamingDotCom

Online 97.87.129.151:28015 checked 7m ago

Drill-through
FilterServeris JustifiedGamingDotCom
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #15,218 top 69%
Last wipe 25d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:58 UTC25d ago 2 – running 0
Tue 29 Sep, 05:11 UTC28d ago 1 halved by day 1 2.8 days 0
Thu 24 Sep, 06:43 UTC33d ago 1 halved by day 1 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 189 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 170 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 59 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does JustifiedGamingDotCom wipe?

No next wipe can be predicted for JustifiedGamingDotCom, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 25 days 18 hours ago the current world was made.

On JustifiedGamingDotCom, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 1 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server

Which location hosts JustifiedGamingDotCom?

No region appears in what JustifiedGamingDotCom publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 97.87.129.151:28015.

Which Rust version is JustifiedGamingDotCom on?

The platform is Linux, with Rust network protocol 2634 and build 166494 running on JustifiedGamingDotCom. The protocol has to match before you can join; Steam updates it automatically.

Is JustifiedGamingDotCom up, and how steady is its uptime?

JustifiedGamingDotCom reports online at the current check. The uptime it reports puts the last restart at about 15 days 9 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on JustifiedGamingDotCom stable?

The 48-hour average was 52 server fps; the low was 45. Entity count reached 78,989, covering buildings, deployables and the rest of the world. At its highest, memory use was 8,799 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on JustifiedGamingDotCom be read?

The game's server browser reads the tags JustifiedGamingDotCom publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does JustifiedGamingDotCom appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include JustifiedGamingDotCom: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does JustifiedGamingDotCom compare?

On player hours over seven days, JustifiedGamingDotCom ranks #15,218, within the top 69% of ranked servers.

What is the population of JustifiedGamingDotCom?

Population at the current refresh: 0 players on JustifiedGamingDotCom, against 50 slots. Seven-day figures: an average of 0 players and a peak of 1.

Map and rules

What settings and rules does JustifiedGamingDotCom use?

Gather rate is not mentioned in the name of JustifiedGamingDotCom. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on JustifiedGamingDotCom: which one is it?

The game generates a procedural map of size 5,999 with seed 1337 for JustifiedGamingDotCom. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

How to join

How do you connect to JustifiedGamingDotCom?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 97.87.129.151:28015. https://justifiedgaming.com/rust/ is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.