Rust Solo - Seven Nights
Offline 95.90.189.103:28025 checked 11d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:02 UTC18d ago | 1 | – | running | 0 |
| Fri 9 Oct, 21:54 UTC19d ago | 1 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 248 on average | 294 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 238 on average | 196 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 103 on average | 124 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 13 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 62 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 19 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does Rust Solo - Seven Nights wipe?
The rhythm of Rust Solo - Seven Nights cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 18 days 7 hours.
Wipe day on Rust Solo - Seven Nights: what should you expect?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
Which location hosts Rust Solo - Seven Nights?
No region appears in what Rust Solo - Seven Nights publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 95.90.189.103:28025.
What Rust build does Rust Solo - Seven Nights run?
The platform is Windows, with Rust network protocol 2634 and build 167781 running on Rust Solo - Seven Nights. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Rust Solo - Seven Nights, and is it online now?
Offline at this refresh: Rust Solo - Seven Nights, last seen 11 days 5 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 9 October 2026.
Tags
What do Rust Solo - Seven Nights's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): 8 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Rust Solo - Seven Nights publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust Solo - Seven Nights?
The following Rust Server Analytics lists count Rust Solo - Seven Nights among their servers: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Rust Solo - Seven Nights sit among Rust servers?
The seven-day player-hours rank for Rust Solo - Seven Nights is #13,412, inside the top 62% of all ranked servers.
What is the population of Rust Solo - Seven Nights?
The last sighting of Rust Solo - Seven Nights was 11 days 5 hours ago; it is offline at this refresh.
Settings
How is Rust Solo - Seven Nights configured, and what rules apply?
Gather rate is not mentioned in the name of Rust Solo - Seven Nights. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, disabled.
The map on Rust Solo - Seven Nights: which one is it?
The game generates a procedural map for Rust Solo - Seven Nights.
How to join
What is the way onto Rust Solo - Seven Nights?
In the Rust console (F1), enter client.connect 95.90.189.103:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.