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Drill-through Server detail

Local Playtest Server

Offline 95.70.229.122:28015 checked 1d ago

Drill-through
FilterServeris Local Playtest Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #5,465 top 25%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75121:0003:0009:0011:0014:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct14 Oct21 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 07:36 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 141 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 150 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 114 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 35 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 33 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Local Playtest Server: what is it?

Too few wipes on record for Local Playtest Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 23 days 13 hours.

On Local Playtest Server, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts Local Playtest Server?

No region appears in what Local Playtest Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 95.70.229.122:28015.

What Rust build does Local Playtest Server run?

Rust network protocol 2635 and build 168909 on Windows is the setup for Local Playtest Server. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Local Playtest Server, and is it online now?

The current status is offline for Local Playtest Server, with the last sighting 28 hours ago. Of 168 hours in the last 7 full days, 72 were up: 43%. The first sighting of it by Rust Server Analytics was on 23 September 2026.

Tags

How should the tags on Local Playtest Server be read?

Tags from Local Playtest Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Local Playtest Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Local Playtest Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Local Playtest Server hold in the server rankings?

On player hours over seven days, Local Playtest Server ranks #5,465, within the top 25% of ranked servers.

At what level does Local Playtest Server run its population?

No response from Local Playtest Server at the latest check, with a last sighting 28 hours ago. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 21:00 UTC, at an average of 1 players.

Settings

How is Local Playtest Server configured, and what rules apply?

Gather rate is not mentioned in the name of Local Playtest Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Local Playtest Server?

A procedural map, generated by the game, runs on Local Playtest Server.

Connection

How can a player join Local Playtest Server?

In the Rust console (F1), enter client.connect 95.70.229.122:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.