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Drill-through Server detail

BedWars Dev

Offline 95.52.119.35:28015 checked 12d ago

Drill-through
FilterServeris BedWars Dev
Attributes
moddedcarbon
Last refreshed
Players now 1/ 50
7-day average 0 peak –
Rank #12,848 top 59%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 2% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct5 Oct9 Oct14 Oct18 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:15 UTC12d ago 2 – running 2
Tue 13 Oct, 19:39 UTC14d ago 2 held half 2.1 days 0
Sun 11 Oct, 20:11 UTC16d ago 2 – 2 days 0
Sat 10 Oct, 23:32 UTC17d ago 2 – 0.9 days 0
Wed 7 Oct, 23:05 UTC20d ago 2 held half 3 days 0
Wed 7 Oct, 07:40 UTC21d ago 2 – 0.6 days 1
Tue 6 Oct, 21:17 UTC21d ago 2 – 0.4 days 0
Mon 5 Oct, 20:44 UTC22d ago 3 – 1 days 3
Sun 4 Oct, 17:36 UTC23d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 129 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 57 / 1000

Quick answers

from the figures on this page

Wipe data

When does BedWars Dev wipe?

No next wipe can be predicted for BedWars Dev, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 12 days 14 hours ago the current world was made.

On BedWars Dev, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

Which location hosts BedWars Dev?

No region appears in what BedWars Dev publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 95.52.119.35:28015.

What Rust build does BedWars Dev run?

On Windows, BedWars Dev runs Rust network protocol 2634 and build 166652. Your game must match the protocol to join, and Steam applies that update.

Is BedWars Dev up, and how steady is its uptime?

The current status is offline for BedWars Dev, with the last sighting 12 days 13 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 1 October 2026.

Lists and tags

How should the tags on BedWars Dev be read?

The game's server browser reads the tags BedWars Dev publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature BedWars Dev?

These Rust Server Analytics lists include BedWars Dev: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does BedWars Dev hold in the server rankings?

Player hours for the last seven days place BedWars Dev at #12,848, in the top 59% of the ranked field.

What is the population of BedWars Dev?

The last sighting of BedWars Dev was 12 days 13 hours ago; it is offline at this refresh.

Map and rules

What are the settings on BedWars Dev, and its rules?

No gather rate is given in the name of BedWars Dev. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.

How to join

What is the way onto BedWars Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.52.119.35:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.