PROJECT ZERO | Story Co-op Survival
Offline 95.216.93.121:28015 checked 24d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 28 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 29 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does PROJECT ZERO | Story Co-op Survival wipe?
Too few wipes on record for PROJECT ZERO | Story Co-op Survival to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 56 days 9 hours ago the current world was made.
Server details
Which location hosts PROJECT ZERO | Story Co-op Survival?
A region is not published by PROJECT ZERO | Story Co-op Survival. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 95.216.93.121:28015.
Which Rust version is PROJECT ZERO | Story Co-op Survival on?
Rust network protocol 2632 and build 162434 on Linux is the setup for PROJECT ZERO | Story Co-op Survival. Your game must match the protocol to join, and Steam applies that update.
What uptime does PROJECT ZERO | Story Co-op Survival show, and is it up?
The current status is offline for PROJECT ZERO | Story Co-op Survival, with the last sighting 24 days 8 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on PROJECT ZERO | Story Co-op Survival carry?
The game's server browser reads the tags PROJECT ZERO | Story Co-op Survival publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2632 (Protocol): To join, your game version must match protocol 2632; cs162434 (Build): Build number 162434; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature PROJECT ZERO | Story Co-op Survival?
Among the Rust Server Analytics lists PROJECT ZERO | Story Co-op Survival fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does PROJECT ZERO | Story Co-op Survival compare?
On player hours over seven days, PROJECT ZERO | Story Co-op Survival ranks #15,967, within the top 71% of ranked servers.
At what level does PROJECT ZERO | Story Co-op Survival run its population?
PROJECT ZERO | Story Co-op Survival is offline at this refresh; the last contact was 24 days 8 hours ago.
Map and rules
What are the settings on PROJECT ZERO | Story Co-op Survival, and its rules?
No gather rate is given in the name of PROJECT ZERO | Story Co-op Survival. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for PROJECT ZERO | Story Co-op Survival?
PROJECT ZERO | Story Co-op Survival uses a procedural map of size 3,500 with seed 20470317, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join PROJECT ZERO | Story Co-op Survival?
In the Rust console (F1), enter client.connect 95.216.93.121:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.