Rust Server Analytics 98,341 players11,847 servers
All servers
Drill-through Server detail

OverRust Classic Solo Duo Trio Quad [Max 4]

Online 95.213.184.220:28115 checked 6m ago

Drill-through
FilterServeris OverRust Classic Solo Duo Trio Quad [Max 4]
Attributes
biweekly wipes vanilla
Last refreshed
Players now 3/ 100
7-day average 0 peak 4
Rank #5,293 top 24%
Last wipe 7h ago biweekly schedule
Next wipe 6d 22h Thu 5 Nov, 19:00 UTC FW
Capacity 3% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123421:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 13:10 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
05010015020021:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 13:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap21 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

InWhen, UTCKind
6d 22hThu 5 Nov, 19:00 UTCFW force wipe
20d 16hThu 19 Nov, 13:10 UTCits own
34d 22hThu 3 Dec, 19:00 UTCFW force wipe
41d 16hThu 10 Dec, 13:10 UTCits own

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:10 UTC7h ago – – running 0
Fri 16 Oct, 19:41 UTC13d ago 5 – – 0
Thu 1 Oct, 13:25 UTC28d ago 2 held half 15.3 days 0
Thu 17 Sep, 13:20 UTC42d ago 5 halved by day 3 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 240 on average 763 / 800
Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 128 on average 566 / 750
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 83 on average 424 / 450
Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 76 on average 198 / 225
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 53 on average 713 / 750
Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 44 on average 673 / 700

Quick answers

from the figures on this page

Wipe cycle

When does OverRust Classic Solo Duo Trio Quad [Max 4] wipe?

On OverRust Classic Solo Duo Trio Quad [Max 4] the wipe rhythm is every 3 weeks on Thursday at 13:10 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 7 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

On OverRust Classic Solo Duo Trio Quad [Max 4], what happens on wipe day?

Recent wipes averaged a busiest count of 4 players. The highest player count on the latest wipe arrived 19 hours in. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. By day 2.5 it had fallen below half where the hold failed.

Server details

In which region does OverRust Classic Solo Duo Trio Quad [Max 4] sit?

No region appears in what OverRust Classic Solo Duo Trio Quad [Max 4] publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 95.213.184.220:28115.

Which Rust version is OverRust Classic Solo Duo Trio Quad [Max 4] on?

Rust network protocol 2635 and build 168909 on Linux is the setup for OverRust Classic Solo Duo Trio Quad [Max 4]. Joining requires the same protocol on your game; Steam handles the update.

How reliable is OverRust Classic Solo Duo Trio Quad [Max 4], and is it online now?

OverRust Classic Solo Duo Trio Quad [Max 4] reports online at the current check. About 5 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on OverRust Classic Solo Duo Trio Quad [Max 4] stable?

Server fps averaged 115 over the last 48 hours, with a floor of 86. Buildings, deployables and all other world objects brought the entity total to 107,907. Memory use reached 3,246 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on OverRust Classic Solo Duo Trio Quad [Max 4] be read?

The game's server browser reads the tags OverRust Classic Solo Duo Trio Quad [Max 4] publishes: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does OverRust Classic Solo Duo Trio Quad [Max 4] appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count OverRust Classic Solo Duo Trio Quad [Max 4] among their servers: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Population

Where does OverRust Classic Solo Duo Trio Quad [Max 4] sit among Rust servers?

Player hours for the last seven days place OverRust Classic Solo Duo Trio Quad [Max 4] at #5,293, in the top 24% of the ranked field.

What is the population of OverRust Classic Solo Duo Trio Quad [Max 4]?

Population at the current refresh: 3 players on OverRust Classic Solo Duo Trio Quad [Max 4], against 100 slots. Seven-day figures: an average of 0 players and a peak of 4. Across the last 48 hours, 19:00 UTC shows the highest average: 3 players.

Map and rules

What are the settings on OverRust Classic Solo Duo Trio Quad [Max 4], and its rules?

The name of OverRust Classic Solo Duo Trio Quad [Max 4] does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

The map on OverRust Classic Solo Duo Trio Quad [Max 4]: which one is it?

The game generates a procedural map of size 4,250 with seed 25326609 for OverRust Classic Solo Duo Trio Quad [Max 4]. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto OverRust Classic Solo Duo Trio Quad [Max 4]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.213.184.220:28115. https://overhosting.ru is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.