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Drill-through Server detail

GAMEPLAY-AUDIT-ISOLATED

Offline 95.182.82.154:28715 checked 3d ago

Drill-through
FilterServeris GAMEPLAY-AUDIT-ISOLATED
Attributes
moddedcarbon
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,373 top 69%
Last wipe 3d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 06:49 UTC3d ago 0 – running 0
Mon 19 Oct, 11:05 UTC9d ago 0 – 5.8 days 0
Sat 17 Oct, 14:06 UTC11d ago 0 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

When does GAMEPLAY-AUDIT-ISOLATED wipe?

With irregular wipe times, GAMEPLAY-AUDIT-ISOLATED offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 3 days 12 hours.

Wipe day on GAMEPLAY-AUDIT-ISOLATED: what should you expect?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does GAMEPLAY-AUDIT-ISOLATED sit?

No region is published by GAMEPLAY-AUDIT-ISOLATED. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 95.182.82.154:28715.

What Rust build does GAMEPLAY-AUDIT-ISOLATED run?

On Windows, GAMEPLAY-AUDIT-ISOLATED runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

How reliable is GAMEPLAY-AUDIT-ISOLATED, and is it online now?

Last seen 3 days 12 hours ago, GAMEPLAY-AUDIT-ISOLATED now reports offline. 1% uptime over the last 7 full days, equal to 1 of 168 hours. 17 October 2026 is when Rust Server Analytics first recorded it.

Tags

What do GAMEPLAY-AUDIT-ISOLATED's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): Player slots: 0; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed are the tags GAMEPLAY-AUDIT-ISOLATED publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature GAMEPLAY-AUDIT-ISOLATED?

Among the Rust Server Analytics lists GAMEPLAY-AUDIT-ISOLATED fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does GAMEPLAY-AUDIT-ISOLATED compare?

Player hours for the last seven days place GAMEPLAY-AUDIT-ISOLATED at #15,373, in the top 69% of the ranked field.

At what level does GAMEPLAY-AUDIT-ISOLATED run its population?

The last sighting of GAMEPLAY-AUDIT-ISOLATED was 3 days 12 hours ago; it is offline at this refresh. The population has averaged 0 players over seven days.

Settings

What settings and rules does GAMEPLAY-AUDIT-ISOLATED use?

No gather rate is given in the name of GAMEPLAY-AUDIT-ISOLATED. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for GAMEPLAY-AUDIT-ISOLATED?

GAMEPLAY-AUDIT-ISOLATED uses a procedural map, which the game generates.

How to join

How do you connect to GAMEPLAY-AUDIT-ISOLATED?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.182.82.154:28715.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp0
Max players Player slots: 0.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.