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Drill-through Server detail

ANCHOR TEST - local stand

Offline 95.105.76.2:28115 checked 23d ago

Drill-through
FilterServeris ANCHOR TEST - local stand
Attributes
moddedoxide
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #16,009 top 71%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep5 Oct8 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap9.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:28 UTC23d ago 0 – running 0
Thu 24 Sep, 17:31 UTC33d ago 0 – 9.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 129 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 57 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does ANCHOR TEST - local stand wipe?

Too few wipes on record for ANCHOR TEST - local stand to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 23 days 23 hours.

On ANCHOR TEST - local stand, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 1 hours after it began.

Server

In which region does ANCHOR TEST - local stand sit?

A region is not published by ANCHOR TEST - local stand. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 95.105.76.2:28115.

Which Rust version is ANCHOR TEST - local stand on?

The platform is Windows, with Rust network protocol 2634 and build 166652 running on ANCHOR TEST - local stand. Your game must match the protocol to join, and Steam applies that update.

What uptime does ANCHOR TEST - local stand show, and is it up?

Last seen 23 days 22 hours ago, ANCHOR TEST - local stand now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 24 September 2026.

Lists and tags

Which meanings do the tags on ANCHOR TEST - local stand carry?

gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Player slots: 4; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play are the tags ANCHOR TEST - local stand publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does ANCHOR TEST - local stand appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include ANCHOR TEST - local stand: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does ANCHOR TEST - local stand compare?

Player hours for the last seven days place ANCHOR TEST - local stand at #16,009, in the top 71% of the ranked field.

How many players does ANCHOR TEST - local stand carry?

The last sighting of ANCHOR TEST - local stand was 23 days 22 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does ANCHOR TEST - local stand use?

No gather rate is given in the name of ANCHOR TEST - local stand. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for ANCHOR TEST - local stand?

A procedural map, generated by the game, runs on ANCHOR TEST - local stand.

How to join

How can a player join ANCHOR TEST - local stand?

In the Rust console (F1), enter client.connect 95.105.76.2:28115. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Player slots: 4.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build Game build: 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.