Rust Server Analytics 88,651 players11,840 servers
All servers
Drill-through Server detail

Rust Trainingsserver (privat)

Offline 94.31.72.221:28015 checked 16d ago

Drill-through
FilterServeris Rust Trainingsserver (privat)
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,602 top 71%
Last wipe 16d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct14 Oct16 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:22 UTC16d ago 0 – running 0
Sun 11 Oct, 13:01 UTC17d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 216 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 89 on average 122 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 24 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 49 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Rust Trainingsserver (privat): what is it?

The rhythm of Rust Trainingsserver (privat) cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 16 days 23 hours.

On Rust Trainingsserver (privat), what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

Which location hosts Rust Trainingsserver (privat)?

No region is published by Rust Trainingsserver (privat). Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 94.31.72.221:28015 is its address.

Which Rust version is Rust Trainingsserver (privat) on?

On Windows, Rust Trainingsserver (privat) runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Rust Trainingsserver (privat), and is it online now?

Last seen 16 days 12 hours ago, Rust Trainingsserver (privat) now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 11 October 2026.

Lists and tags

What do Rust Trainingsserver (privat)'s tags stand for?

Tags from Rust Trainingsserver (privat), as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Rust Trainingsserver (privat)?

These Rust Server Analytics lists include Rust Trainingsserver (privat): Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Rust Trainingsserver (privat) sit among Rust servers?

The seven-day player-hours rank for Rust Trainingsserver (privat) is #15,602, inside the top 71% of all ranked servers.

What is the population of Rust Trainingsserver (privat)?

No response from Rust Trainingsserver (privat) at the latest check, with a last sighting 16 days 12 hours ago.

Settings

What settings and rules does Rust Trainingsserver (privat) use?

The name of Rust Trainingsserver (privat) does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

Connection

How can a player join Rust Trainingsserver (privat)?

In the Rust console (F1), enter client.connect 94.31.72.221:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.