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Drill-through Server detail

Rust Devblog Server

Offline 94.249.198.156:28015 checked 5d ago

Drill-through
FilterServeris Rust Devblog Server
Attributes
moddedcarbon
Last refreshed
Players now 1/ 10
7-day average 0 peak 1
Rank #9,793 top 44%
Last wipe 31d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 179 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 80 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 351 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 245 / 700

Quick answers

from the figures on this page

Wipe data

When does Rust Devblog Server wipe?

Too few wipes on record for Rust Devblog Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 31 days 15 hours ago.

Server

Which location hosts Rust Devblog Server?

No region is published by Rust Devblog Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 94.249.198.156:28015.

Which Rust version is Rust Devblog Server on?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Rust Devblog Server, and is it online now?

Offline at this refresh: Rust Devblog Server, last seen 5 days 5 hours ago. Of 168 hours in the last 7 full days, 15 were up: 9%. The first sighting of it by Rust Server Analytics was on 16 October 2026.

Lists and tags

Which meanings do the tags on Rust Devblog Server carry?

The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; v2362 (Protocol): To join, your game version must match protocol 2362; ptrak (Networking): Network layer: RakNet, Rust's default; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; hil2cpp (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Rust Devblog Server?

These Rust Server Analytics lists include Rust Devblog Server: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Population

Against other Rust servers, how does Rust Devblog Server compare?

The seven-day player-hours rank for Rust Devblog Server is #9,793, inside the top 44% of all ranked servers.

At what level does Rust Devblog Server run its population?

The last sighting of Rust Devblog Server was 5 days 5 hours ago; it is offline at this refresh. Averaging 0 players across seven days, the server reached a peak of 1.

Settings

What settings and rules does Rust Devblog Server use?

Gather rate is not mentioned in the name of Rust Devblog Server. Group limits are not published. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for Rust Devblog Server?

The game generates a procedural map for Rust Devblog Server.

Connection

How can a player join Rust Devblog Server?

In the Rust console (F1), enter client.connect 94.249.198.156:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
v2362
Protocol To join, your game version must match protocol 2362.
ptrak
Networking Network layer: RakNet, Rust's default.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Other

hil2cpp
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.
stok
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.