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Drill-through Server detail

FOES

Offline 94.231.215.7:28115 checked 27d ago

Drill-through
FilterServeris FOES
Attributes
moddedoxide
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,917 top 69%
Last wipe 37d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 21 SepSun 20 SepWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 23 hours in, with 2 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 18:50 UTC37d ago 6+2 queue – running 0
Sun 20 Sep, 23:43 UTC38d ago 6+2 queue – 0.8 days 0
Wed 16 Sep, 21:53 UTC42d ago 1 halved by day 1 4.1 days 0
Wed 16 Sep, 04:46 UTC43d ago 1 – 0.7 days 0
Tue 15 Sep, 04:50 UTC44d ago 1 – 1 days 0
Sun 13 Sep, 21:30 UTC45d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 187 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 88 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 28 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average 274 / 700

Quick answers

from the figures on this page

Wipe data

On what cycle does FOES wipe?

The next wipe on FOES cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 37 days 17 hours.

On FOES, what happens on wipe day?

Recent wipes averaged a busiest count of 4 players. On the latest wipe 2 more waited in the queue as the crowd peaked 23 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

Which location hosts FOES?

No region is published by FOES. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 94.231.215.7:28115.

Which Rust version is FOES on?

The platform is Linux, with Rust network protocol 2633 and build 165217 running on FOES. The protocol has to match before you can join; Steam updates it automatically.

How reliable is FOES, and is it online now?

Last seen 27 days 4 hours ago, FOES now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.

Tags

How should the tags on FOES be read?

The game's server browser reads the tags FOES publishes: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Player slots: 0; ts50 (Group limit): Team size is capped at 50; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does FOES appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count FOES among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does FOES hold in the server rankings?

On player hours over seven days, FOES ranks #15,917, within the top 69% of ranked servers.

What is the population of FOES?

FOES is offline at this refresh; the last contact was 27 days 4 hours ago.

Settings

How is FOES configured, and what rules apply?

Gather rate is not mentioned in the name of FOES. The cap on group membership is 50 players. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on FOES: which one is it?

The game generates a procedural map of size 1,000 with seed 220 for FOES. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join FOES?

In the Rust console (F1), enter client.connect 94.231.215.7:28115. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts50,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Player slots: 0.
ts50
Group limit Team size is capped at 50.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.