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Drill-through Server detail

Rust Devblog Server

Offline 94.229.27.161:28015 checked 13d ago

Drill-through
FilterServeris Rust Devblog Server
Attributes
moddedcarbon
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #14,089 top 65%
Last wipe 31d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 78 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 124 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 40 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 15 / 1000

Quick answers

from the figures on this page

Wipe data

When does Rust Devblog Server wipe?

The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 31 days 7 hours ago.

Server

Which location hosts Rust Devblog Server?

No region is published by Rust Devblog Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 94.229.27.161:28015 is its address.

Which Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is the setup for Rust Devblog Server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Rust Devblog Server show, and is it up?

The current status is offline for Rust Devblog Server, with the last sighting 13 days 2 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 16 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do Rust Devblog Server's tags stand for?

Tags from Rust Devblog Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; v2362 (Protocol): Protocol 2362 is required: your game must match to connect; ptrak (Networking): Network layer: RakNet, Rust's default; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; hil2cpp (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rust Devblog Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Rust Devblog Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player numbers

What position does Rust Devblog Server hold in the server rankings?

On player hours over seven days, Rust Devblog Server ranks #14,089, within the top 65% of ranked servers.

How many players does Rust Devblog Server carry?

Rust Devblog Server is offline at this refresh; the last contact was 13 days 2 hours ago.

Map and rules

How is Rust Devblog Server configured, and what rules apply?

Gather rate is not mentioned in the name of Rust Devblog Server. Group limits are not published. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. Anti-cheat status: VAC off.

The map on Rust Devblog Server: which one is it?

The game generates a procedural map for Rust Devblog Server.

How to join

How do you connect to Rust Devblog Server?

In the Rust console (F1), enter client.connect 94.229.27.161:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
v2362
Protocol Protocol 2362 is required: your game must match to connect.
ptrak
Networking Network layer: RakNet, Rust's default.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Other

hil2cpp
Custom tag Outside the standard tag set, added by the owner or a plugin.
stok
Custom tag Outside the standard tag set, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.