Rust Devblog Server
Offline 94.229.24.253:28015 checked 35d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 0 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 47 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 42 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Rust Devblog Server: what is it?
With too few of its wipes on record, Rust Devblog Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 36 days 5 hours.
Server
Which location hosts Rust Devblog Server?
A region is not published by Rust Devblog Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 94.229.24.253:28015.
What Rust build does Rust Devblog Server run?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Your game must match the protocol to join, and Steam applies that update.
How reliable is Rust Devblog Server, and is it online now?
Last seen 35 days 3 hours ago, Rust Devblog Server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 23 September 2026.
Tags
Which meanings do the tags on Rust Devblog Server carry?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; v2362 (Protocol): To join, your game version must match protocol 2362; ptrak (Networking): RakNet is the network layer, the game's standard one; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins; hil2cpp (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags Rust Devblog Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Rust Devblog Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Rust Devblog Server among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player numbers
Where does Rust Devblog Server sit among Rust servers?
On player hours over seven days, Rust Devblog Server ranks #15,552, within the top 71% of ranked servers.
What is the population of Rust Devblog Server?
Rust Devblog Server is offline at this refresh; the last contact was 35 days 3 hours ago.
Map and rules
What are the settings on Rust Devblog Server, and its rules?
The name of Rust Devblog Server does not state a gather rate. Group limit: not published. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. Anti-cheat status: VAC on.
What is the map for Rust Devblog Server?
The game generates a procedural map for Rust Devblog Server.
Connection
How can a player join Rust Devblog Server?
In the Rust console (F1), enter client.connect 94.229.24.253:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.