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Drill-through Server detail

Rust Devblog Server

Offline 94.229.19.238:28015 checked 8d ago

Drill-through
FilterServeris Rust Devblog Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,404 top 69%
Last wipe 31d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 154 on average 26 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 35 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 11 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 1 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Rust Devblog Server: what is it?

With too few of its wipes on record, Rust Devblog Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 31 days 3 hours ago.

Server

Which location hosts Rust Devblog Server?

A region is not published by Rust Devblog Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 94.229.19.238:28015.

Which Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is the setup for Rust Devblog Server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Rust Devblog Server show, and is it up?

Offline at this refresh: Rust Devblog Server, last seen 8 days 5 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 20 October 2026.

Tags

Which meanings do the tags on Rust Devblog Server carry?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; v2362 (Protocol): Protocol 2362 is required: your game must match to connect; ptrak (Networking): RakNet is the network layer, the game's standard one; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; hil2cpp (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags Rust Devblog Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Rust Devblog Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Rust Devblog Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Population

Where does Rust Devblog Server sit among Rust servers?

On player hours over seven days, Rust Devblog Server ranks #15,404, within the top 69% of ranked servers.

At what level does Rust Devblog Server run its population?

The last sighting of Rust Devblog Server was 8 days 5 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does Rust Devblog Server use?

The name of Rust Devblog Server does not state a gather rate. Group limits are not published. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC off.

The map on Rust Devblog Server: which one is it?

Rust Devblog Server uses a procedural map, which the game generates.

Connection

What is the way onto Rust Devblog Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.229.19.238:28015.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
v2362
Protocol Protocol 2362 is required: your game must match to connect.
ptrak
Networking RakNet is the network layer, the game's standard one.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Other

hil2cpp
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.
stok
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.