Rust Server Analytics 64,938 players11,790 servers
All servers
Drill-through Server detail

Rust Devblog Server

Offline 94.229.18.9:28015 checked 16d ago

Drill-through
FilterServeris Rust Devblog Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,668 top 71%
Last wipe 16d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 88 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 91 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 76 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 16 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Rust Devblog Server wipe?

The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 16 days 23 hours.

Server details

Which location hosts Rust Devblog Server?

No region is published by Rust Devblog Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 94.229.18.9:28015.

Which Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is the setup for Rust Devblog Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Rust Devblog Server show, and is it up?

The current status is offline for Rust Devblog Server, with the last sighting 16 days 23 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 11 October 2026.

Tags

What do Rust Devblog Server's tags stand for?

Tags from Rust Devblog Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; v2362 (Protocol): To join, your game version must match protocol 2362; ptrak (Networking): RakNet is the network layer, the game's standard one; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins; hil2cpp (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Rust Devblog Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Rust Devblog Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player numbers

What position does Rust Devblog Server hold in the server rankings?

The seven-day player-hours rank for Rust Devblog Server is #15,668, inside the top 71% of all ranked servers.

At what level does Rust Devblog Server run its population?

The last sighting of Rust Devblog Server was 16 days 23 hours ago; it is offline at this refresh.

Map and rules

What are the settings on Rust Devblog Server, and its rules?

The name of Rust Devblog Server does not state a gather rate. Group limit: not published. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is disabled.

What is the map for Rust Devblog Server?

Rust Devblog Server uses a procedural map, which the game generates.

How to join

What is the way onto Rust Devblog Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.229.18.9:28015.

Server tags

what each one means

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
v2362
Protocol To join, your game version must match protocol 2362.
ptrak
Networking RakNet is the network layer, the game's standard one.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Other

hil2cpp
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.
stok
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.