Rust Devblog Server
Offline 94.229.18.22:28015 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 88 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 91 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 76 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 23 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 16 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Rust Devblog Server wipe?
The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 30 days 21 hours.
Server details
Which location hosts Rust Devblog Server?
A region is not published by Rust Devblog Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 94.229.18.22:28015.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is the setup for Rust Devblog Server. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Rust Devblog Server show, and is it up?
Last seen 4 days 11 hours ago, Rust Devblog Server now reports offline. 0% uptime over the last 3 full days, equal to 0 of 72 hours. The first sighting of it by Rust Server Analytics was on 24 October 2026.
Tags
What do Rust Devblog Server's tags stand for?
Tags from Rust Devblog Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; v2362 (Protocol): Protocol 2362 is required: your game must match to connect; ptrak (Networking): RakNet is the network layer, the game's standard one; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; hil2cpp (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rust Devblog Server?
Among the Rust Server Analytics lists Rust Devblog Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
Where does Rust Devblog Server sit among Rust servers?
On player hours over seven days, Rust Devblog Server ranks #15,339, within the top 69% of ranked servers.
How many players does Rust Devblog Server carry?
No response from Rust Devblog Server at the latest check, with a last sighting 4 days 11 hours ago. Averaged across seven days, the population is 0 players.
Map and rules
How is Rust Devblog Server configured, and what rules apply?
The name of Rust Devblog Server does not state a gather rate. Group limits are not published. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.
The map on Rust Devblog Server: which one is it?
A procedural map, generated by the game, runs on Rust Devblog Server.
Connection
How can a player join Rust Devblog Server?
In the Rust console (F1), enter client.connect 94.229.18.22:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.