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Drill-through Server detail

Rust Devblog Server

Offline 94.229.18.22:28015 checked 4d ago

Drill-through
FilterServeris Rust Devblog Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,339 top 69%
Last wipe 30d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 88 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 91 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 76 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 16 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Rust Devblog Server wipe?

The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 30 days 21 hours.

Server details

Which location hosts Rust Devblog Server?

A region is not published by Rust Devblog Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 94.229.18.22:28015.

Which Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is the setup for Rust Devblog Server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Rust Devblog Server show, and is it up?

Last seen 4 days 11 hours ago, Rust Devblog Server now reports offline. 0% uptime over the last 3 full days, equal to 0 of 72 hours. The first sighting of it by Rust Server Analytics was on 24 October 2026.

Tags

What do Rust Devblog Server's tags stand for?

Tags from Rust Devblog Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; v2362 (Protocol): Protocol 2362 is required: your game must match to connect; ptrak (Networking): RakNet is the network layer, the game's standard one; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; hil2cpp (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Rust Devblog Server?

Among the Rust Server Analytics lists Rust Devblog Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Population

Where does Rust Devblog Server sit among Rust servers?

On player hours over seven days, Rust Devblog Server ranks #15,339, within the top 69% of ranked servers.

How many players does Rust Devblog Server carry?

No response from Rust Devblog Server at the latest check, with a last sighting 4 days 11 hours ago. Averaged across seven days, the population is 0 players.

Map and rules

How is Rust Devblog Server configured, and what rules apply?

The name of Rust Devblog Server does not state a gather rate. Group limits are not published. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.

The map on Rust Devblog Server: which one is it?

A procedural map, generated by the game, runs on Rust Devblog Server.

Connection

How can a player join Rust Devblog Server?

In the Rust console (F1), enter client.connect 94.229.18.22:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
v2362
Protocol Protocol 2362 is required: your game must match to connect.
ptrak
Networking RakNet is the network layer, the game's standard one.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Other

hil2cpp
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.
stok
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.