Rust Devblog Server
Offline 94.229.18.11:28015 checked 18d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 46 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 44 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 42 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Rust Devblog Server: what is it?
The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 30 days 23 hours.
Server
What is the hosting location of Rust Devblog Server?
No region is published by Rust Devblog Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 94.229.18.11:28015.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is the setup for Rust Devblog Server. The protocol has to match before you can join; Steam updates it automatically.
Is Rust Devblog Server up, and how steady is its uptime?
Offline at this refresh: Rust Devblog Server, last seen 18 days 13 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 10 October 2026.
Lists and tags
How should the tags on Rust Devblog Server be read?
Tags from Rust Devblog Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; v2362 (Protocol): To join, your game version must match protocol 2362; ptrak (Networking): It uses RakNet, the standard network layer for the game; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust Devblog Server?
The following Rust Server Analytics lists count Rust Devblog Server among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player numbers
Where does Rust Devblog Server sit among Rust servers?
On player hours over seven days, Rust Devblog Server ranks #15,828, within the top 72% of ranked servers.
What is the population of Rust Devblog Server?
No response from Rust Devblog Server at the latest check, with a last sighting 18 days 13 hours ago.
Map and rules
What settings and rules does Rust Devblog Server use?
Gather rate is not mentioned in the name of Rust Devblog Server. No group limit is made public. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for Rust Devblog Server?
Rust Devblog Server uses a procedural map, which the game generates.
Connection
What is the way onto Rust Devblog Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.229.18.11:28015.